public void CreateLightPanel(LightFixture lightFixture) { 

        OpenLightMenu();

		PanelSelectedLight panelLight = lightMenuOpen.GetComponent<PanelSelectedLight>();

        panelLight.lightFixture = lightFixture;
		panelLight.gameManager = this;
		panelLight.Setup();

	}
Пример #2
0
 void Start()
 {
     panelSelectedLight = transform.parent.GetComponent <PanelSelectedLight>();
 }