public CustomBasicList <CheckersChessVector> GetValidMoves()
        {
            CustomBasicList <CheckersChessVector> possibleList = new CustomBasicList <CheckersChessVector>
            {
                new CheckersChessVector(Row + 1, Column + 2),
                new CheckersChessVector(Row - 1, Column + 2),
                new CheckersChessVector(Row + 1, Column - 2),
                new CheckersChessVector(Row - 1, Column - 2),
                new CheckersChessVector(Row + 2, Column + 1),
                new CheckersChessVector(Row - 2, Column + 1),
                new CheckersChessVector(Row + 2, Column - 1),
                new CheckersChessVector(Row - 2, Column - 1)
            };
            CustomBasicList <CheckersChessVector> output = new CustomBasicList <CheckersChessVector>();
            SpaceCP?c;

            foreach (var possible in possibleList)
            {
                c = GameBoardGraphicsCP.GetSpace(possible.Row, possible.Column);
                if (c != null)
                {
                    if (c.PlayerOwns == 0 || c.PlayerOwns != Player)
                    {
                        output.Add(possible);
                    }
                }
            }
            return(output);
        }
        public void ClearBoard()
        {
            if (_gameContainer.DotList is null)
            {
                GameBoardGraphicsCP.InitBoard(_gameContainer); //i think.
            }
            _gameContainer.PreviousLine = new LineInfo();
            _gameContainer.PreviousDot  = new DotInfo(); //i think.
            foreach (var thisSquare in _gameContainer.SquareList !.Values)
            {
                thisSquare.Color  = 0;
                thisSquare.Player = 0;
            }
            foreach (var thisLine in _gameContainer.LineList !.Values)
            {
                thisLine.IsTaken = false;
            }
            foreach (var thisDot in _gameContainer.DotList !.Values)
            {
                thisDot.IsSelected = false;
            }
            _gameContainer.PlayerList !.ForEach(thisPlayer => thisPlayer.Score = 0);

            _gameContainer.RepaintBoard();
        }
        public CustomBasicList <CheckersChessVector> GetValidMoves()
        {
            CustomBasicList <CheckersChessVector> possibleList = new CustomBasicList <CheckersChessVector>
            {
                new CheckersChessVector(Row + 1, Column + 1),
                new CheckersChessVector(Row - 1, Column - 1),
                new CheckersChessVector(Row + 1, Column),
                new CheckersChessVector(Row - 1, Column),
                new CheckersChessVector(Row, Column + 1),
                new CheckersChessVector(Row, Column - 1),
                new CheckersChessVector(Row - 1, Column + 1),
                new CheckersChessVector(Row + 1, Column - 1)
            };
            CustomBasicList <CheckersChessVector> finalList = new CustomBasicList <CheckersChessVector>();
            SpaceCP?c;

            foreach (var thisPos in possibleList)
            {
                c = GameBoardGraphicsCP.GetSpace(thisPos.Row, thisPos.Column);
                if (c != null)
                {
                    if (c.PlayerOwns != Player)
                    {
                        // can't be yourself period.
                        finalList.Add(thisPos);
                    }
                }
            }
            return(finalList);
        }
Пример #4
0
        public RollEmMainView(IEventAggregator aggregator,
                              TestOptions test, RollEmVMData model,
                              GameBoardGraphicsCP graphicsCP,
                              IGamePackageRegister register
                              )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            StackPanel mainStack = new StackPanel();

            register.RegisterControl(_board.Element, "");
            graphicsCP.LinkBoard();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(RollEmMainViewModel.RestoreScreen)
                };
            }
            StackPanel tempStack = new StackPanel();

            mainStack.Children.Add(tempStack);
            tempStack.Orientation = Orientation.Horizontal;
            tempStack.Children.Add(_board);
            var        thisRoll   = GetGamingButton("Roll Dice", nameof(RollEmMainViewModel.RollDiceAsync));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <SimpleDice>();
            otherStack.Children.Add(_diceControl);
            otherStack.Children.Add(thisRoll);
            var endButton = GetGamingButton("End Turn", nameof(RollEmMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            otherStack.Children.Add(endButton);
            mainStack.Children.Add(otherStack);
            _score = new ScoreBoardWPF();
            _score.AddColumn("Score Round", true, nameof(RollEmPlayerItem.ScoreRound));
            _score.AddColumn("Score Game", true, nameof(RollEmPlayerItem.ScoreGame));
            tempStack.Children.Add(_score);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(RollEmMainViewModel.NormalTurn)); // there is no roll number needed for this game.
            firstInfo.AddRow("Round", nameof(RollEmMainViewModel.Round));     //if you don't need, it comment it out.
            firstInfo.AddRow("Status", nameof(RollEmMainViewModel.Status));
            mainStack.Children.Add(firstInfo.GetContent);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Пример #5
0
 public GameBoardProcesses(TroubleGameContainer gameContainer, TroubleVMData model, GameBoardGraphicsCP graphicsCP)
 {
     _gameContainer = gameContainer;
     _model         = model;
     _graphicsCP    = graphicsCP;
     LoadBoard();
     _gameContainer.IsValidMove = IsValidMove;
 }
Пример #6
0
 public GameBoardProcesses(AggravationGameContainer gameContainer, AggravationVMData model, GameBoardGraphicsCP graphicsCP)
 {
     _gameContainer = gameContainer;
     _model         = model;
     _graphicsCP    = graphicsCP;
     LoadBoard();
     _gameContainer.IsValidMove = IsValidMove;
 }
        public LifeBoardGameMainView(IEventAggregator aggregator,
                                     IGamePackageRegister register,
                                     GameBoardGraphicsCP graphicsCP
                                     )
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            Grid grid = new Grid();

            AddAutoColumns(grid, 1);
            AddLeftOverColumn(grid, 70);
            AddLeftOverColumn(grid, 30);//i think split 50/50 is fine.
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(LifeBoardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Instructions", nameof(LifeBoardGameMainViewModel.Instructions));
            firstInfo.AddRow("Status", nameof(LifeBoardGameMainViewModel.Status));

            StackPanel stack = new StackPanel();

            stack.Margin = new Thickness(3);
            stack.Children.Add(firstInfo.GetContent);
            AddVerticalLabelGroup("Space Details", nameof(LifeBoardGameMainViewModel.GameDetails), stack);
            AddControlToGrid(grid, stack, 0, 2);
            //on tablets will be different.

            GameBoardWPF gameBoard = new GameBoardWPF(aggregator);

            gameBoard.VerticalAlignment = VerticalAlignment.Top;
            register.RegisterControl(gameBoard.Element, "");
            graphicsCP.LinkBoard();
            AddControlToGrid(grid, gameBoard, 0, 0);
            gameBoard.Margin = new Thickness(3);
            stack            = new StackPanel();
            //everything else will go to this stack.
            stack.Margin = new Thickness(3);

            Type type = typeof(LifeBoardGameMainViewModel);
            CustomBasicList <string> list = type.GetProperties(x => x.Name.EndsWith("Screen") && x.Name != "MainScreen" && x.Name != "BoardScreen").Select(x => x.Name).ToCustomBasicList();

            if (list.Count == 0)
            {
                throw new BasicBlankException("No screens found using reflection.  Rethink");
            }
            list.ForEach(x =>
            {
                ParentSingleUIContainer middle = new ParentSingleUIContainer()
                {
                    Name = x,
                    HorizontalAlignment = HorizontalAlignment.Left
                                          //Margin = new Thickness(5)
                };
                stack.Children.Add(middle);
            });
            AddControlToGrid(grid, stack, 0, 1);
            Content = grid;
        }
        public PassOutDiceGameMainView(IEventAggregator aggregator,
                                       TestOptions test,
                                       PassOutDiceGameVMData model,
                                       GameBoardGraphicsCP graphicsCP,
                                       IGamePackageRegister register
                                       )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            register.RegisterControl(_board.ThisElement, ""); //hopefully okay.
            graphicsCP.LinkBoard();
            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(PassOutDiceGameMainViewModel.RestoreScreen)
                };
            }
            StackPanel finalStack = new StackPanel();
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <SimpleDice>();

            otherStack.Children.Add(finalStack);
            otherStack.Children.Add(_board);


            var endButton = GetGamingButton("End Turn", nameof(PassOutDiceGameMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            mainStack.Children.Add(otherStack);


            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(PassOutDiceGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(PassOutDiceGameMainViewModel.Status));


            finalStack.Children.Add(firstInfo.GetContent);
            finalStack.Children.Add(endButton);
            finalStack.Children.Add(_diceControl);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Пример #9
0
        public ChessMainView(IEventAggregator aggregator,
                             TestOptions test, IGamePackageRegister register,
                             GameBoardGraphicsCP graphics)
        {
            _aggregator = aggregator;
            _register   = register;
            _aggregator.Subscribe(this);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(ChessMainViewModel.RestoreScreen)
                };
            }
            _register.RegisterControl(_board.Element, "main");
            graphics.LinkBoard(); //this is always needed now.
            _board.Margin = new Thickness(3);
            var endButton = GetGamingButton("End Turn", nameof(ChessMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            Button other = GetGamingButton("Show Tie", nameof(ChessMainViewModel.TieAsync));

            other.HorizontalAlignment = HorizontalAlignment.Left;
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(ChessMainViewModel.NormalTurn));
            firstInfo.AddRow("Instructions", nameof(ChessMainViewModel.Instructions));
            firstInfo.AddRow("Status", nameof(ChessMainViewModel.Status));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_board);
            mainStack.Children.Add(otherStack);
            StackPanel tempStack = new StackPanel();

            tempStack.Orientation = Orientation.Horizontal;
            tempStack.Children.Add(endButton);
            Button undo = GetGamingButton("Undo Moves", nameof(ChessMainViewModel.UndoMovesAsync));

            tempStack.Children.Add(undo);
            tempStack.Children.Add(other);
            StackPanel finals = new StackPanel();

            finals.Children.Add(tempStack);
            finals.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(finals);
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public TroubleMainView(IEventAggregator aggregator,
                               TestOptions test,
                               TroubleVMData model,
                               TroubleGameContainer gameContainer,
                               GameBoardGraphicsCP graphicsCP,
                               IGamePackageRegister register
                               )
        {
            _aggregator = aggregator;
            _model      = model;
            _graphicsCP = graphicsCP;
            _aggregator.Subscribe(this);
            gameContainer.PositionDice = PositionDice;
            register.RegisterControl(_board.ThisElement, "");
            graphicsCP.LinkBoard();
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(TroubleMainViewModel.RestoreScreen));
            }
            _tempGrid.Margin    = new Thickness(5, 5, 5, 5);
            _diceControl        = new DiceListControlXF <SimpleDice>();
            _diceControl.Margin = new Thickness(10, 0, 0, 0);

            var endButton = GetGamingButton("End Turn", nameof(TroubleMainViewModel.EndTurnAsync));

            endButton.HorizontalOptions = LayoutOptions.Start;


            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Turn", nameof(TroubleMainViewModel.NormalTurn));
            firstInfo.AddRow("Instructions", nameof(TroubleMainViewModel.Instructions));
            firstInfo.AddRow("Status", nameof(TroubleMainViewModel.Status));


            mainStack.Children.Add(_tempGrid);
            mainStack.Children.Add(firstInfo.GetContent);
            _tempStack.Children.Add(_diceControl);
            _tempStack.InputTransparent = true; //maybe this will be okay.
            _tempGrid.Children.Add(_board);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Пример #11
0
        public TroubleMainView(IEventAggregator aggregator,
                               TestOptions test,
                               TroubleVMData model,
                               TroubleGameContainer gameContainer,
                               GameBoardGraphicsCP graphicsCP,
                               IGamePackageRegister register
                               )
        {
            _aggregator = aggregator;
            _model      = model;
            _graphicsCP = graphicsCP;
            _aggregator.Subscribe(this);
            gameContainer.PositionDice = PositionDice;
            register.RegisterControl(_board.ThisElement, "");
            graphicsCP.LinkBoard();
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(TroubleMainViewModel.RestoreScreen)
                };
            }

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <SimpleDice>();
            mainStack.Children.Add(otherStack);


            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(TroubleMainViewModel.NormalTurn));
            firstInfo.AddRow("Instructions", nameof(TroubleMainViewModel.Instructions));
            firstInfo.AddRow("Status", nameof(TroubleMainViewModel.Status));
            otherStack.Children.Add(_tempGrid);
            otherStack.Children.Add(firstInfo.GetContent);
            _tempGrid.Margin = new Thickness(5);

            _tempStack.Children.Add(_diceControl);
            _tempGrid.Children.Add(_board);

            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public void LoadGame()
        {
            //if (_gameContainer.DidChooseColors == false)
            //    return;
            GameBoardGraphicsCP.InitBoard(_gameContainer); //i think here for sure.
            //not sure if it needed to be somewhere else (?)
            int x = 0;

            _gameContainer.SaveRoot !.BoardData !.DotList.ForEach(thisDot =>
            {
                x++;
                _gameContainer.DotList ![x].IsSelected = thisDot;
            });
        public ChessMainView(IEventAggregator aggregator,
                             TestOptions test, IGamePackageRegister register,
                             GameBoardGraphicsCP graphics)
        {
            _aggregator = aggregator;
            _register   = register;
            _aggregator.Subscribe(this);
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(ChessMainViewModel.RestoreScreen));
            }
            _register.RegisterControl(_board.Element, "main");
            graphics.LinkBoard(); //this is always needed now.
            _board.Margin = new Thickness(3);

            mainStack.Children.Add(_board);
            var endButton = GetGamingButton("End Turn", nameof(ChessMainViewModel.EndTurnAsync));

            endButton.HorizontalOptions = LayoutOptions.Start;
            Button other = GetGamingButton("Show Tie", nameof(ChessMainViewModel.TieAsync));

            other.HorizontalOptions = LayoutOptions.Start;
            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Turn", nameof(ChessMainViewModel.NormalTurn));
            firstInfo.AddRow("Instructions", nameof(ChessMainViewModel.Instructions));
            firstInfo.AddRow("Status", nameof(ChessMainViewModel.Status));
            StackLayout tempStack = new StackLayout();

            tempStack.Orientation = StackOrientation.Horizontal;
            tempStack.Children.Add(endButton);
            tempStack.Children.Add(other);
            tempStack.Children.Add(firstInfo.GetContent);

            StackLayout finalStack = new StackLayout();

            finalStack.Children.Add(tempStack);
            finalStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(finalStack);

            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public void LoadBoard()
        {
            GameBoardGraphicsCP privateBoard = Resolve <GameBoardGraphicsCP>();

            MouseUp += GameboardWPF_MouseUp;
            Element.PaintSurface += ThisElement_PaintSurface;
            SKSize thisSize = privateBoard.SuggestedSize();

            Width  = thisSize.Width;
            Height = thisSize.Height;
            EventAggregator thisT = Resolve <EventAggregator>();

            thisT.Subscribe(this, EnumRepaintCategories.FromSkiasharpboard.ToString());
            Content = Element;
        }
        public GameBoardWPF(IEventAggregator aggregator)
        {
            _aggregator = aggregator;
            Element     = new SkiaSharpGameBoard();
            GameBoardGraphicsCP privateBoard = Resolve <GameBoardGraphicsCP>();

            MouseUp += GameboardWPF_MouseUp;
            Element.PaintSurface += ThisElement_PaintSurface;
            SKSize thisSize = privateBoard.SuggestedSize();

            Width  = thisSize.Width;
            Height = thisSize.Height;
            _aggregator.Subscribe(this, EnumRepaintCategories.FromSkiasharpboard.ToString());
            Content = Element;
        }
        public ChineseCheckersMainView(IEventAggregator aggregator,
                                       TestOptions test, GameBoardGraphicsCP tempBoard, IGamePackageRegister register
                                       )
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(ChineseCheckersMainViewModel.RestoreScreen)
                };
            }
            register.RegisterControl(_board.ThisElement, "main");
            tempBoard.LinkBoard(); //i think
            var endButton = GetGamingButton("End Turn", nameof(ChineseCheckersMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(ChineseCheckersMainViewModel.NormalTurn));
            firstInfo.AddRow("Instructions", nameof(ChineseCheckersMainViewModel.Instructions));
            firstInfo.AddRow("Status", nameof(ChineseCheckersMainViewModel.Status));

            _board.Margin = new Thickness(-10, 0, 0, 0);
            _board.HorizontalAlignment = HorizontalAlignment.Left;
            _board.VerticalAlignment   = VerticalAlignment.Top;
            Grid tempGrid = new Grid();

            AddPixelColumn(tempGrid, 300);
            AddAutoColumns(tempGrid, 1);
            StackPanel tempStack = new StackPanel();

            tempStack.Children.Add(endButton);
            tempStack.Children.Add(firstInfo.GetContent);
            AddControlToGrid(tempGrid, tempStack, 0, 0);
            AddControlToGrid(tempGrid, _board, 0, 1);
            mainStack.Children.Add(tempGrid);
            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public SorryMainView(IEventAggregator aggregator,
                             TestOptions test,
                             GameBoardGraphicsCP graphicsCP, IGamePackageRegister register
                             )
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            register.RegisterControl(_board.ThisElement, "");
            graphicsCP.LinkBoard();
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(SorryMainViewModel.RestoreScreen)
                };
            }

            StackPanel tempStack = new StackPanel();
            Grid       tempGrid  = new Grid();

            AddAutoRows(tempGrid, 1);
            AddPixelColumn(tempGrid, 500);
            AddAutoColumns(tempGrid, 1);
            AddControlToGrid(tempGrid, tempStack, 0, 0);
            AddControlToGrid(tempGrid, _board, 0, 1);
            mainStack.Children.Add(tempGrid);
            var endButton = GetGamingButton("End Turn", nameof(SorryMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(SorryMainViewModel.NormalTurn));
            firstInfo.AddRow("Instructions", nameof(SorryMainViewModel.Instructions));
            firstInfo.AddRow("Status", nameof(SorryMainViewModel.Status));
            tempStack.Children.Add(firstInfo.GetContent);
            AddVerticalLabelGroup("Card Details", nameof(SorryMainViewModel.CardDetails), tempStack);
            tempStack.Children.Add(endButton);
            //if we need to put to main, just change to main (?)
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public SorryMainView(IEventAggregator aggregator,
                             TestOptions test,
                             GameBoardGraphicsCP graphicsCP, IGamePackageRegister register
                             )
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            register.RegisterControl(_board.ThisElement, "");
            graphicsCP.LinkBoard();
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(SorryMainViewModel.RestoreScreen));
            }


            var endButton = GetGamingButton("End Turn", nameof(SorryMainViewModel.EndTurnAsync));

            endButton.HorizontalOptions = LayoutOptions.Start;
            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Turn", nameof(SorryMainViewModel.NormalTurn));
            firstInfo.AddRow("Instructions", nameof(SorryMainViewModel.Instructions));
            firstInfo.AddRow("Status", nameof(SorryMainViewModel.Status));


            mainStack.Children.Add(_board);


            mainStack.Children.Add(endButton);
            mainStack.Children.Add(firstInfo.GetContent);


            AddVerticalLabelGroup("Card Details", nameof(SorryMainViewModel.CardDetails), mainStack);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public void LoadBoard()
        {
            GameBoardGraphicsCP PrivateBoard = Resolve <GameBoardGraphicsCP>();

            Element.EnableTouchEvents = true;
            Element.Touch            += ThisElement_Touch;
            Element.PaintSurface     += ThisElement_PaintSurface;
            SKSize thisSize = PrivateBoard.SuggestedSize();

            WidthRequest      = thisSize.Width;
            VerticalOptions   = LayoutOptions.Start;
            HorizontalOptions = LayoutOptions.Start;
            HeightRequest     = thisSize.Height;
            EventAggregator thisT = Resolve <EventAggregator>();

            thisT.Subscribe(this, EnumRepaintCategories.FromSkiasharpboard.ToString());
            Content = Element;
        }
        public ConnectTheDotsMainView(IEventAggregator aggregator,
                                      TestOptions test, GameBoardGraphicsCP graphicsCP, IGamePackageRegister register
                                      )
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            StackPanel mainStack = new StackPanel();

            register.RegisterControl(_board.Element, "");
            graphicsCP.LinkBoard();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(ConnectTheDotsMainViewModel.RestoreScreen)
                };
            }
            _score = new ScoreBoardWPF();
            _score.AddColumn("Score", true, nameof(ConnectTheDotsPlayerItem.Score));


            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(ConnectTheDotsMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(ConnectTheDotsMainViewModel.Status));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_board);
            mainStack.Children.Add(otherStack);
            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(firstInfo.GetContent);
            finalStack.Children.Add(_score);
            otherStack.Children.Add(finalStack);

            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Пример #21
0
        public ChineseCheckersMainView(IEventAggregator aggregator,
                                       TestOptions test, GameBoardGraphicsCP tempBoard, IGamePackageRegister register
                                       )
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(ChineseCheckersMainViewModel.RestoreScreen));
            }
            register.RegisterControl(_board.ThisElement, "main");
            tempBoard.LinkBoard(); //i think
            _board.HorizontalOptions = LayoutOptions.Start;
            _board.VerticalOptions   = LayoutOptions.Start;
            mainStack.Children.Add(_board);


            var endButton = GetGamingButton("End Turn", nameof(ChineseCheckersMainViewModel.EndTurnAsync));

            endButton.HorizontalOptions = LayoutOptions.Start;
            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Turn", nameof(ChineseCheckersMainViewModel.NormalTurn));
            firstInfo.AddRow("Instructions", nameof(ChineseCheckersMainViewModel.Instructions));
            firstInfo.AddRow("Status", nameof(ChineseCheckersMainViewModel.Status));


            mainStack.Children.Add(endButton);
            mainStack.Children.Add(firstInfo.GetContent);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Пример #22
0
 private readonly GameBoardGraphicsCP _graphicsBoard; //hopefully this simple.
 public GameBoardProcesses(PaydayGameContainer gameContainer, GameBoardGraphicsCP boardGraphicsCP)
 {
     _gameContainer = gameContainer;
     _graphicsBoard = boardGraphicsCP;
     _dayList       = new CustomBasicList <EnumDay>
     {
         EnumDay.Mail,
         EnumDay.SweepStakes,
         EnumDay.Mail,
         EnumDay.Deal,
         EnumDay.Mail,
         EnumDay.Lottery,
         EnumDay.SkiWeekEnd,
         EnumDay.RadioContest,
         EnumDay.Buyer,
         EnumDay.HappyBirthday,
         EnumDay.Mail,
         EnumDay.Deal,
         EnumDay.Lottery,
         EnumDay.CharityConcert,
         EnumDay.Deal,
         EnumDay.Mail,
         EnumDay.Buyer,
         EnumDay.Food,
         EnumDay.Mail,
         EnumDay.Lottery,
         EnumDay.YardSale,
         EnumDay.Mail,
         EnumDay.Buyer,
         EnumDay.Mail,
         EnumDay.Deal,
         EnumDay.Buyer,
         EnumDay.Lottery,
         EnumDay.ShoppingSpree,
         EnumDay.Buyer,
         EnumDay.WalkForCharity
     };
 }
        public ConnectTheDotsMainView(IEventAggregator aggregator,
                                      TestOptions test, GameBoardGraphicsCP graphicsCP, IGamePackageRegister register
                                      )
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            register.RegisterControl(_board.Element, "");
            graphicsCP.LinkBoard();
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(ConnectTheDotsMainViewModel.RestoreScreen));
            }
            _score = new ScoreBoardXF();
            _score.AddColumn("Score", true, nameof(ConnectTheDotsPlayerItem.Score));

            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Turn", nameof(ConnectTheDotsMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(ConnectTheDotsMainViewModel.Status));


            mainStack.Children.Add(_board);
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Пример #24
0
 public GameBoardProcesses(BackgammonGameContainer gameContainer, GameBoardGraphicsCP graphicsBoard, BackgammonVMData model)
 {
     _gameContainer = gameContainer;
     _graphicsBoard = graphicsBoard;
     _model         = model;
 }
        public PaydayMainView(IEventAggregator aggregator,
                              TestOptions test,
                              GameBoardGraphicsCP graphicsCP,
                              IGamePackageRegister register,
                              PaydayGameContainer gameContainer,
                              PaydayVMData model
                              )
        {
            StackPanel mainStack = new StackPanel();

            _aggregator    = aggregator;
            _gameContainer = gameContainer;
            _model         = model;
            _aggregator.Subscribe(this);
            _board = new GameBoardWPF();
            register.RegisterControl(_board.Element, "main");
            graphicsCP.LinkBoard();
            _score = new ScoreBoardWPF();
            _score.AddColumn("Money", true, nameof(PaydayPlayerItem.MoneyHas), useCurrency: true, rightMargin: 10);
            _score.AddColumn("Loans", true, nameof(PaydayPlayerItem.Loans), useCurrency: true, rightMargin: 10);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Main Turn", nameof(PaydayMainViewModel.NormalTurn));
            firstInfo.AddRow("Other Turn", nameof(PaydayMainViewModel.OtherLabel));
            firstInfo.AddRow("Progress", nameof(PaydayMainViewModel.MonthLabel));
            firstInfo.AddRow("Status", nameof(PaydayMainViewModel.Status));
            //firstInfo.AddRow("Instructions", nameof(PaydayMainViewModel.Instructions));
            var        firstContent = firstInfo.GetContent;
            StackPanel tempStack    = new StackPanel();

            AddVerticalLabelGroup("Instructions", nameof(PaydayMainViewModel.Instructions), tempStack);
            ScrollViewer tempScroll = new ScrollViewer();

            tempScroll.VerticalScrollBarVisibility   = ScrollBarVisibility.Auto;
            tempScroll.HorizontalScrollBarVisibility = ScrollBarVisibility.Disabled;
            tempScroll.Content = tempStack;

            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(PaydayMainViewModel.RestoreScreen)
                };
            }
            StackPanel firstStack = new StackPanel();

            firstStack.Orientation = Orientation.Horizontal;
            firstStack.Children.Add(_board);
            mainStack.Children.Add(firstStack);
            firstStack.Margin = new Thickness(3, 3, 3, 3);
            Grid rightGrid = new Grid();


            firstStack.Children.Add(rightGrid);
            AddPixelRow(rightGrid, 225);
            AddLeftOverRow(rightGrid, 1);
            AddAutoColumns(rightGrid, 1);
            Grid grid1 = new Grid();

            AddControlToGrid(rightGrid, grid1, 0, 0);
            AddAutoRows(grid1, 1);
            AddPixelColumn(grid1, 200);
            AddPixelColumn(grid1, 150);
            AddPixelColumn(grid1, 200);
            AddLeftOverColumn(grid1, 1);
            StackPanel stack1 = new StackPanel();

            AddControlToGrid(grid1, stack1, 0, 0);

            ParentSingleUIContainer mailPile = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.MailPileScreen)
            };
            ParentSingleUIContainer dealPile = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.DealPileScreen)
            };

            stack1.Children.Add(mailPile);
            stack1.Children.Add(dealPile);

            ParentSingleUIContainer roller = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.RollerScreen)
            };

            stack1.Children.Add(roller);
            AddControlToGrid(grid1, tempScroll, 0, 1); // instructions on card
            AddControlToGrid(grid1, firstContent, 0, 2);
            AddControlToGrid(grid1, _score, 0, 3);
            Grid grid2 = new Grid();

            AddControlToGrid(rightGrid, grid2, 1, 0);
            AddAutoRows(grid2, 1);
            AddAutoColumns(grid2, 1);
            AddLeftOverColumn(grid2, 1);
            StackPanel finalStack = new StackPanel();

            _dealList                     = new BaseHandWPF <DealCard, CardGraphicsCP, DealCardWPF>();
            _dealList.Height              = 500;
            _dealList.HandType            = HandObservable <DealCard> .EnumHandList.Vertical;
            _dealList.HorizontalAlignment = HorizontalAlignment.Left;

            finalStack.Children.Add(_dealList);
            AddControlToGrid(grid2, finalStack, 0, 0);
            _currentPiece            = new PawnPiecesWPF <EnumColorChoice>();
            _currentPiece.Visibility = Visibility.Collapsed; // until proven to need it
            _currentPiece.Width      = 80;
            _currentPiece.Height     = 80;
            _currentPiece.Margin     = new Thickness(5, 5, 5, 5);
            _currentPiece.Init();
            finalStack.Children.Add(_currentPiece);

            ParentSingleUIContainer mailList = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.MailListScreen)
            };

            AddControlToGrid(grid2, mailList, 0, 1);


            ParentSingleUIContainer extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.DealOrBuyScreen)
            };

            AddControlToGrid(grid2, extras, 0, 1);

            extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.ChooseDealScreen)
            };
            AddControlToGrid(grid2, extras, 0, 1);
            extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.LotteryScreen)
            };
            AddControlToGrid(grid2, extras, 0, 1);
            extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.PlayerScreen)
            };
            AddControlToGrid(grid2, extras, 0, 1);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public PaydayMainView(IEventAggregator aggregator,
                              TestOptions test,
                              GameBoardGraphicsCP graphicsCP,
                              IGamePackageRegister register,
                              PaydayGameContainer gameContainer,
                              PaydayVMData model
                              )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(PaydayMainViewModel.RestoreScreen));
            }

            _aggregator    = aggregator;
            _gameContainer = gameContainer;
            _model         = model;
            _aggregator.Subscribe(this);
            _board = new GameBoardXF();
            register.RegisterControl(_board.Element, "main");
            graphicsCP.LinkBoard();
            _score = new ScoreBoardXF();
            _score.AddColumn("Money", true, nameof(PaydayPlayerItem.MoneyHas), useCurrency: true, rightMargin: 10);
            _score.AddColumn("Loans", true, nameof(PaydayPlayerItem.Loans), useCurrency: true, rightMargin: 10);



            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Main Turn", nameof(PaydayMainViewModel.NormalTurn));
            firstInfo.AddRow("Other Turn", nameof(PaydayMainViewModel.OtherLabel));
            firstInfo.AddRow("Progress", nameof(PaydayMainViewModel.MonthLabel));
            firstInfo.AddRow("Status", nameof(PaydayMainViewModel.Status));


            var         firstContent = firstInfo.GetContent;
            StackLayout tempStack    = new StackLayout();

            AddVerticalLabelGroup("Instructions", nameof(PaydayMainViewModel.Instructions), tempStack);
            ScrollView tempScroll = new ScrollView();

            tempScroll.HorizontalScrollBarVisibility = ScrollBarVisibility.Never;

            tempScroll.Content = tempStack;

            StackLayout firstStack = new StackLayout();

            firstStack.Orientation = StackOrientation.Horizontal;
            firstStack.Children.Add(_board);
            mainStack.Children.Add(firstStack);
            firstStack.Margin = new Thickness(3, 3, 3, 0);
            Grid rightGrid = new Grid();

            //this is very iffy.  lots of adjustments may be needed.
            //it only works for large tablets now anyways.


            firstStack.Children.Add(rightGrid);
            AddPixelRow(rightGrid, 225);
            AddLeftOverRow(rightGrid, 1);
            AddAutoColumns(rightGrid, 1);
            Grid grid1 = new Grid();

            AddControlToGrid(rightGrid, grid1, 0, 0);
            AddAutoRows(grid1, 1);
            AddPixelColumn(grid1, 200);
            AddPixelColumn(grid1, 130);
            AddPixelColumn(grid1, 250);
            //AddLeftOverColumn(grid1, 1);
            StackLayout stack1 = new StackLayout();

            AddControlToGrid(grid1, stack1, 0, 0);

            ParentSingleUIContainer mailPile = new ParentSingleUIContainer(nameof(PaydayMainViewModel.MailPileScreen));
            ParentSingleUIContainer dealPile = new ParentSingleUIContainer(nameof(PaydayMainViewModel.DealPileScreen));

            stack1.Children.Add(mailPile);
            stack1.Children.Add(dealPile);

            ParentSingleUIContainer roller = new ParentSingleUIContainer(nameof(PaydayMainViewModel.RollerScreen));

            stack1.Children.Add(roller);
            AddControlToGrid(grid1, tempScroll, 0, 1); // instructions on card
            //StackLayout endStack = new StackLayout();
            //endStack.Children.Add(_score);
            //endStack.Children.Add(firstContent);


            AddControlToGrid(grid1, _score, 0, 2);
            //AddControlToGrid(grid1, firstContent, 0, 2);
            //AddControlToGrid(grid1, _score, 0, 3);
            Grid grid2 = new Grid();

            AddControlToGrid(rightGrid, grid2, 1, 0);
            AddAutoRows(grid2, 1);
            AddAutoColumns(grid2, 1);
            AddLeftOverColumn(grid2, 1);
            StackLayout finalStack = new StackLayout();

            _dealList = new BaseHandXF <DealCard, CardGraphicsCP, DealCardXF>();
            _dealList.HeightRequest     = 500;
            _dealList.HandType          = HandObservable <DealCard> .EnumHandList.Vertical;
            _dealList.HorizontalOptions = LayoutOptions.Start;

            finalStack.Children.Add(_dealList);
            AddControlToGrid(grid2, finalStack, 0, 0);
            _currentPiece               = new PawnPiecesXF <EnumColorChoice>();
            _currentPiece.IsVisible     = false; // until proven to need it
            _currentPiece.WidthRequest  = 70;
            _currentPiece.HeightRequest = 70;
            _currentPiece.Margin        = new Thickness(5, 5, 5, 5);
            _currentPiece.Init();
            finalStack.Children.Add(_currentPiece);

            ParentSingleUIContainer mailList = new ParentSingleUIContainer(nameof(PaydayMainViewModel.MailListScreen));

            AddControlToGrid(grid2, mailList, 0, 1);



            ParentSingleUIContainer extras = new ParentSingleUIContainer(nameof(PaydayMainViewModel.DealOrBuyScreen));

            AddControlToGrid(grid2, extras, 0, 1);

            extras = new ParentSingleUIContainer(nameof(PaydayMainViewModel.BuyDealScreen));
            AddControlToGrid(grid2, extras, 0, 1);

            extras = new ParentSingleUIContainer(nameof(PaydayMainViewModel.ChooseDealScreen));
            AddControlToGrid(grid2, extras, 0, 1);
            extras = new ParentSingleUIContainer(nameof(PaydayMainViewModel.LotteryScreen));
            AddControlToGrid(grid2, extras, 0, 1);
            extras = new ParentSingleUIContainer(nameof(PaydayMainViewModel.PlayerScreen));
            AddControlToGrid(grid2, extras, 0, 1);
            //_score.Margin = new Thickness(0, -150, 0, 0);
            mainStack.Children.Add(firstContent);

            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public PassOutDiceGameMainView(IEventAggregator aggregator,
                                       TestOptions test,
                                       PassOutDiceGameVMData model,
                                       GameBoardGraphicsCP graphicsCP,
                                       IGamePackageRegister register
                                       )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(PassOutDiceGameMainViewModel.RestoreScreen));
            }
            register.RegisterControl(_board.ThisElement, ""); //hopefully okay.
            graphicsCP.LinkBoard();


            StackLayout otherStack = new StackLayout();

            otherStack.Orientation = StackOrientation.Horizontal;
            _diceControl           = new DiceListControlXF <SimpleDice>();
            otherStack.Children.Add(_diceControl);

            Grid grid = new Grid();

            AddLeftOverColumn(grid, 1);
            AddAutoColumns(grid, 1);
            AddControlToGrid(grid, _board, 0, 1);
            AddControlToGrid(grid, mainStack, 0, 0);

            StackLayout finalStack = new StackLayout();

            otherStack.Children.Add(finalStack);
            var endButton = GetGamingButton("End Turn", nameof(PassOutDiceGameMainViewModel.EndTurnAsync));

            endButton.HorizontalOptions = LayoutOptions.Start;
            otherStack.Children.Add(endButton);
            mainStack.Children.Add(otherStack);


            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Turn", nameof(PassOutDiceGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(PassOutDiceGameMainViewModel.Status));

            finalStack.Children.Add(firstInfo.GetContent);
            finalStack.Children.Add(endButton);
            finalStack.Children.Add(_diceControl);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                finalStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = grid;
        }
        public CustomBasicList <CheckersChessVector> GetValidMoves()
        {
            int checkRow;
            int checkColumn;

            void UpdateChecker()
            {
                checkRow    = Row;
                checkColumn = Column;
            };
            SpaceCP?c;

            UpdateChecker();
            // up processes
            CustomBasicList <CheckersChessVector> finalList = new CustomBasicList <CheckersChessVector>();

            do
            {
                checkRow -= 1;
                c         = GameBoardGraphicsCP.GetSpace(checkRow, checkColumn);
                if (c == null)
                {
                    break;
                }
                if (c.PlayerOwns == Player)
                {
                    break;
                }
                // can add to list
                finalList.Add(new CheckersChessVector(checkRow, checkColumn));
                if (c.PlayerOwns > 0)
                {
                    break;
                }
            }while (true); // because its after the ends// can't go further
            UpdateChecker();
            do
            {
                checkRow += 1;
                c         = GameBoardGraphicsCP.GetSpace(checkRow, checkColumn);
                if (c == null)
                {
                    break;
                }
                if (c.PlayerOwns == Player)
                {
                    break;
                }
                // can add to list
                finalList.Add(new CheckersChessVector(checkRow, checkColumn));
                if (c.PlayerOwns > 0)
                {
                    break;
                }
            }while (true);

            UpdateChecker();
            do
            {
                checkColumn -= 1;
                c            = GameBoardGraphicsCP.GetSpace(checkRow, checkColumn);
                if (c == null)
                {
                    break;
                }
                if (c.PlayerOwns == Player)
                {
                    break;
                }
                // can add to list
                finalList.Add(new CheckersChessVector(checkRow, checkColumn));
                if (c.PlayerOwns > 0)
                {
                    break;
                }
            }while (true);
            UpdateChecker();
            do
            {
                checkColumn += 1;
                c            = GameBoardGraphicsCP.GetSpace(checkRow, checkColumn);
                if (c == null)
                {
                    break;
                }
                if (c.PlayerOwns == Player)
                {
                    break;
                }
                // can add to list
                finalList.Add(new CheckersChessVector(checkRow, checkColumn));
                if (c.PlayerOwns > 0)
                {
                    break;
                }
            }while (true);

            UpdateChecker();
            do
            {
                checkRow    -= 1;
                checkColumn -= 1;
                c            = GameBoardGraphicsCP.GetSpace(checkRow, checkColumn);
                if (c == null)
                {
                    break;
                }
                if (c.PlayerOwns == Player)
                {
                    break;
                }
                // can add to list
                finalList.Add(new CheckersChessVector(checkRow, checkColumn));
                if (c.PlayerOwns > 0)
                {
                    break;
                }
            }while (true);
            UpdateChecker();
            do
            {
                checkRow    += 1;
                checkColumn += 1;
                c            = GameBoardGraphicsCP.GetSpace(checkRow, checkColumn);
                if (c == null)
                {
                    break;
                }
                if (c.PlayerOwns == Player)
                {
                    break;
                }
                // can add to list
                finalList.Add(new CheckersChessVector(checkRow, checkColumn));
                if (c.PlayerOwns > 0)
                {
                    break;
                }
            }while (true);
            UpdateChecker();
            do
            {
                checkRow    += 1;
                checkColumn -= 1;
                c            = GameBoardGraphicsCP.GetSpace(checkRow, checkColumn);
                if (c == null)
                {
                    break;
                }
                if (c.PlayerOwns == Player)
                {
                    break;
                }
                // can add to list
                finalList.Add(new CheckersChessVector(checkRow, checkColumn));
                if (c.PlayerOwns > 0)
                {
                    break;
                }
            }while (true);
            UpdateChecker();
            do
            {
                checkRow    -= 1;
                checkColumn += 1;
                c            = GameBoardGraphicsCP.GetSpace(checkRow, checkColumn);
                if (c == null)
                {
                    break;
                }
                if (c.PlayerOwns == Player)
                {
                    break;
                }
                // can add to list
                finalList.Add(new CheckersChessVector(checkRow, checkColumn));
                if (c.PlayerOwns > 0)
                {
                    break;
                }
            }while (true);
            return(finalList);
        }
Пример #29
0
        public BackgammonMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  BackgammonVMData model,
                                  GameBoardGraphicsCP graphicsCP,
                                  IGamePackageRegister register
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            register.RegisterControl(_board.ThisElement, "main");
            graphicsCP.LinkBoard();
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(BackgammonMainViewModel.RestoreScreen));
            }


            StackLayout otherStack = new StackLayout();

            otherStack.Orientation = StackOrientation.Horizontal;
            _diceControl           = new DiceListControlXF <SimpleDice>();
            otherStack.Children.Add(_board);
            Grid tempGrid = new Grid();

            AddLeftOverRow(tempGrid, 5);
            AddLeftOverRow(tempGrid, 1);
            AddControlToGrid(tempGrid, _diceControl, 1, 0);
            otherStack.Children.Add(tempGrid);

            StackLayout finalStack = new StackLayout();
            StackLayout tempStack  = new StackLayout();

            tempStack.Orientation = StackOrientation.Horizontal;

            var endButton = GetSmallerButton("End Turn", nameof(BackgammonMainViewModel.EndTurnAsync));

            endButton.HorizontalOptions = LayoutOptions.Start;

            tempStack.Children.Add(endButton);



            Button other = GetSmallerButton("Undo All Moves", nameof(BackgammonMainViewModel.UndoMoveAsync));

            tempStack.Children.Add(other);

            mainStack.Children.Add(otherStack);


            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Turn", nameof(BackgammonMainViewModel.NormalTurn));
            firstInfo.AddRow("Game Status", nameof(BackgammonMainViewModel.Status));
            firstInfo.AddRow("Moves Made", nameof(BackgammonMainViewModel.MovesMade));
            firstInfo.AddRow("Last Status", nameof(BackgammonMainViewModel.LastStatus));
            firstInfo.AddRow("Instructions", nameof(BackgammonMainViewModel.Instructions));


            finalStack.Children.Add(tempStack);
            AddControlToGrid(tempGrid, finalStack, 0, 0);
            finalStack.Children.Add(firstInfo.GetContent);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Пример #30
0
        public CustomBasicList <CheckersChessVector> GetValidMoves()
        {
            SpaceCP?c;
            SpaceCP c2;
            CustomBasicList <CheckersChessVector> thisList = new CustomBasicList <CheckersChessVector>();

            if (IsReversed == false)
            {
                // diagonal left

                c = GameBoardGraphicsCP.GetSpace(Row - 1, Column - 1) !;
                if (c != null)
                {
                    // this means there is something there.

                    if (c.PlayerOwns > 0 && c.PlayerOwns != Player)
                    {
                        // this means you can do this one.
                        thisList.Add(new CheckersChessVector(Row - 1, Column - 1));
                    }
                }

                // diagonal right

                c = GameBoardGraphicsCP.GetSpace(Row - 1, Column + 1) !;
                if (c != null)
                {
                    if (c.PlayerOwns > 0 && c.PlayerOwns != Player)
                    {
                        thisList.Add(new CheckersChessVector(Row - 1, Column + 1));
                    }
                }

                // middle
                c = GameBoardGraphicsCP.GetSpace(Row - 1, Column) !;
                if (c != null)
                {
                    if (c.PlayerOwns == 0)
                    {
                        // if anybody is in the middle, you can't do it.
                        thisList.Add(new CheckersChessVector(Row - 1, Column));
                    }
                    // first turn
                    if (Row == 7)
                    {
                        // this means first turn so its possible.
                        if (c.PlayerOwns == 0)
                        {
                            c2 = GameBoardGraphicsCP.GetSpace(Row - 2, Column) !;
                            // has to find something this time.
                            if (c2.PlayerOwns == 0)
                            {
                                thisList.Add(new CheckersChessVector(Row - 2, Column));
                            }
                        }
                    }
                }
            }
            else
            {
                c = GameBoardGraphicsCP.GetSpace(Row + 1, Column - 1) !;
                if (c != null)
                {
                    // this means there is something there.

                    if (c.PlayerOwns > 0 && c.PlayerOwns != Player)
                    {
                        // this means you can do this one.
                        thisList.Add(new CheckersChessVector(Row + 1, Column - 1));
                    }
                }

                // diagonal right

                c = GameBoardGraphicsCP.GetSpace(Row + 1, Column + 1) !;
                if (c != null)
                {
                    if (c.PlayerOwns > 0 && c.PlayerOwns != Player)
                    {
                        thisList.Add(new CheckersChessVector(Row + 1, Column + 1));
                    }
                }

                // middle
                c = GameBoardGraphicsCP.GetSpace(Row + 1, Column) !;
                if (c != null)
                {
                    if (c.PlayerOwns == 0)
                    {
                        // if anybody is in the middle, you can't do it.
                        thisList.Add(new CheckersChessVector(Row + 1, Column));
                    }
                    // first turn
                    if (Row == 2)
                    {
                        // this means first turn so its possible.
                        if (c.PlayerOwns == 0)
                        {
                            c2 = GameBoardGraphicsCP.GetSpace(Row + 2, Column) !;
                            // has to find something this time.
                            if (c2.PlayerOwns == 0)
                            {
                                thisList.Add(new CheckersChessVector(Row + 2, Column));
                            }
                        }
                    }
                }
            }
            return(thisList);
        }