Пример #1
0
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.C))
     {
         PanelMgr.PushPanelWithMessage(PanelName.LoadingPanel, Message.LoadSceneAsync, SceneName.Battle);
     }
 }
 partial void OnLoad()
 {
     //do any thing you want
     add_button_listener("Btns/StartBtn",
                         () =>
                         PanelMgr.PushPanelWithMessage(
                             PanelName.LoadingPanel,
                             Message.M_LoadSceneAsync,
                             SceneName.jbScene));
 }
Пример #3
0
    private void Update()
    {
        if (Enable_C_ChangeScene)
        {
            if (Input.GetKeyDown(KeyCode.C))
            {
                SceneMgr.LoadScene(SceneName.testScene, null, () => Debug.Log("Enter new Scene"));
            }
        }

        if (enable_V_loadAsync)
        {
            if (Input.GetKeyDown(KeyCode.V))
            {
                PanelMgr.PushPanelWithMessage(PanelName.loadingPanel, Message.M_LoadSceneAsync, SceneName.testScene);
            }
        }
    }
Пример #4
0
        private void Update()
        {
            if (!gameObject.activeSelf || !enabled)
            {
                return;
            }
            if (Enable_C_ChangeScene)
            {
                if (Input.GetKeyDown(KeyCode.C))
                {
                    SceneMgr.LoadScene(sceneName.StringValue, null, () => Debug.Log("Enter new Scene"));
                }
            }

            if (enable_V_loadAsync)
            {
                if (Input.GetKeyDown(KeyCode.V))
                {
                    PanelMgr.PushPanelWithMessage(PanelName.LoadingPanel, Message.M_LoadSceneAsync, sceneName.StringValue);
                }
            }
        }
 private void OnGameStart()
 {
     Debug.Log("GameStart");
     PanelMgr.PushPanelWithMessage(PanelName.LoadingPanel, Message.LoadSceneAsync, SceneName.Battle);
 }