public void Entrar() { if (!string.IsNullOrEmpty(inputFieldstudent.text)) { StartCoroutine(getData(inputFieldstudent.text)); PanelLogin.SetActive(false); PanelMenu.SetActive(true); } }
IEnumerator StartingGame() { yield return(new WaitForSeconds(0.1f)); Shield shield = new Shield(5f, 3f, 2f, 0.15f); Spells.Add(new Spell("Fireball", 5, new Dictionary <FlyingParam, int>() { { FlyingParam.Speed, 80 }, { FlyingParam.Damage, 10 }, { FlyingParam.Size, 12 } }, new Dictionary <AfterHitParam, int>() { { AfterHitParam.Damage, 10 }, { AfterHitParam.Time, 2 } })); Spells.Add(new Spell("Ice", 10, new Dictionary <FlyingParam, int>() { { FlyingParam.Speed, 120 }, { FlyingParam.Damage, 10 }, { FlyingParam.Size, 10 } }, new Dictionary <AfterHitParam, int>() { { AfterHitParam.Damage, 20 }, { AfterHitParam.Time, 2 }, { AfterHitParam.SlowDown, 1 } })); Vial vial = new Vial("Minor Mana Potion", new Dictionary <VialParam, int>() { { VialParam.ManaAdd, 10 } }, SpriteManager.ManaPotion); Vials.Add(vial); Vials.Add(new Vial("Minor Health Potion", new Dictionary <VialParam, int>() { { VialParam.HealthAdd, 10 } }, SpriteManager.HealthPotion)); List <Vial> rightVials = new List <Vial>(); rightVials.Add(new Vial("Double bonus", new Dictionary <VialParam, int>() { { VialParam.ManaAdd, 100 }, { VialParam.HealthAdd, 100 } }, SpriteManager.HealthPotion)); rightVials.Add(new Vial("Faster mana recovery", new Dictionary <VialParam, int>() { { VialParam.HealthAdd, 100 } }, SpriteManager.ManaPotion)); Mage ivaAllesi = new Mage("Iva Alessi", MageClass.Thenacurviat, false); ivaAllesi.LeftHand = Spells[0]; ivaAllesi.RightHand = Spells[1]; ivaAllesi.Shield = shield; ivaAllesi.LeftVials = Vials; ivaAllesi.RightVials = rightVials; Mage kelThuzad = new Mage("Kel Thuzad", MageClass.Creator, true); kelThuzad.LeftHand = Spells[1]; kelThuzad.RightHand = Spells[0]; kelThuzad.Shield = shield; kelThuzad.LeftVials = Vials; Player = new Player(ivaAllesi, new List <Spell>() { Spells[0], Spells[1] }); Enemy = new Player(kelThuzad, new List <Spell>() { Spells[0], Spells[1] }); Enemy.SetAi(new Ai(0.9f, 5.9f, 0.9f)); PanelMenu.SetActive(false); PanelMinigame.SetActive(true); Bonus b = new Bonus(vial, SpriteManager.HealthBonusOnMap, SpriteManager.HealthBonusOnMapShadow, true); MinigameParameters minigameParameters = new MinigameParameters(new BonusParameters(1, 1, 3, 5, new List <BonusConfig>() { new BonusConfig(b, 0.8f), new BonusConfig(null, 0.1f) })); PanelMinigame.GetComponent <PanelMinigame>().Prepare(Player, Enemy, minigameParameters); }
void Awake() { Me = this; PanelMinigame.SetActive(false); PanelMenu.SetActive(true); }
public void actMenu() { PanelMenu.SetActive(true); }
public void IrAr() { PanelAR.SetActive(true); PanelLogin.SetActive(false); PanelMenu.SetActive(false); }
void ItenClicked(int itenIndex) { Debug.Log("Item: " + itenIndex); PanelMenu.SetActive(false); BtnVolver.SetActive(true); }