Пример #1
0
    public void SetPanels()
    {
        switch (Director.Instance.currentScene)
        {
        case Structs.GameScene.Menu:
            panelMenu.Show();
            panelHUD.Hide();
            panelLoading.Hide();
            panelScore.Hide();
            panelPause.Hide();
            break;

        case Structs.GameScene.Ingame:
            panelMenu.Hide();
            panelHUD.Show();
            panelLoading.Hide();
            panelScore.Hide();
            panelPause.Hide();

            if (Director.Instance.currentGameMode == Structs.GameMode.Multi3players)
            {
                health[2].transform.parent.gameObject.SetActive(true);
            }
            else
            {
                health[2].transform.parent.gameObject.SetActive(false);
            }
            break;

        case Structs.GameScene.Score:
            panelMenu.Hide();
            panelHUD.Hide();
            panelLoading.Hide();
            panelScore.Show();
            panelPause.Hide();
            break;

        case Structs.GameScene.LoadingGame:
            panelMenu.Hide();
            panelHUD.Hide();
            panelLoading.Show();
            panelScore.Hide();
            panelPause.Hide();
            break;

        default:
            panelMenu.Hide();
            panelHUD.Hide();
            panelLoading.Hide();
            panelScore.Hide();
            panelPause.Hide();
            break;
        }
    }
Пример #2
0
 void mostrarmenu()
 {
     if (botonO == 0)
     {
         PanelMenu.Hide();
         btnMenu2.Show();
         botonO = 1;
     }
     else
     {
         PanelMenu.Show();
         botonO = 0;
         btnMenu2.Hide();
     }
 }
Пример #3
0
    // Hides and deletes the screen on top of the stack and sets as active the next
    // if there is one
    public void BackScreen(UnityAction listener = null)
    {
        if (loadedMenus.Count > 0)
        {
            PanelMenu topScreen = loadedMenus.Pop();

            if (listener != null)
            {
                topScreen.OnMenuHidden.AddListener(listener);
            }
            topScreen.OnMenuHidden.AddListener(
                () =>
            {
                if (loadedMenus.Count > 0)
                {
                    loadedMenus.Peek().Show();
                }
                Destroy(topScreen.gameObject);
            }
                );
            topScreen.Hide(true);
        }
    }
Пример #4
0
        private void btnMenu_Click(object sender, EventArgs e)
        {
            PanelMenu.Hide();

            btnMostrar.Show();
        }