// Start is called before the first frame update private void Start() { _palavra = FindObjectOfType<Palavra>(); _painel = FindObjectOfType<Painel>(); _rigidbody2D = _palavra.GetComponent<Rigidbody2D>(); //Rigid da palavra _animator = startAnim.GetComponent<Animator>(); //Animator do Start _disablekey = FindObjectOfType<PlayerController>(); _disablekey.keyboardAble = false; _palavra.gameObject.SetActive(false); coins = 0; hearts = 3; contador[0].text = coins + "x"; contador[1].text = hearts + "x"; }