Пример #1
0
    void Die()
    {
        Destroy(gameObject);
        PaddleScript paddleScript = GameObject.Find("Paddle").GetComponent <PaddleScript> ();

        paddleScript.AddPoint(pointValue);

        //GameObject[] bricks = GameObject.FindGameObjectsWithTag ("Brick");
        numBricks--;
        //Debug.Log (numBricks);
        if (numBricks <= 0)
        {
            paddleScript.nextLevel();
        }
    }