Пример #1
0
    private void ContinueOrGameOver()
    {
        gameStatus.LoseLife();
        int life = gameStatus.getLife();

        if (life > 0)
        {
            level.UpdateScoreMultiplierOnLostLife();
            //gameStatus.setScore(level.GetScoreBeginingOfLevel());
            paddle.AnimateLoseLife();
        }
        else
        {
            //sceneLoader.LoadGameOverScene();
            gameStatus.GameOver();
        }
    }