private void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Ghost" && timesCalled == 0) { pacman.Die(); sceneLoader.LoadLoseScene(); timesCalled++; } }
public void LoseLife() { lives -= 1; if (lives <= 0) { pacman.Die(); sceneLoader.LoadLoseScene(); } livesImages[lives].GetComponent <UnityEngine.UI.Image>().sprite = blankImage; }