/// <summary> /// Receive callback /// </summary> /// <param name="socket">client socket</param> /// <param name="receivedPacket">received packet</param> public void OnReceived(INetworkSocket socket, Packet receivedPacket) { ParallelPacket receivedParallelPacket = new ParallelPacket(receivedPacket); switch (receivedParallelPacket.GetPacketType()) { case ParallelPacketType.IDENTITY_RESPONSE: PacketSerializer<IdentityResponse> serializer = new PacketSerializer<IdentityResponse>(receivedParallelPacket.GetPacketRaw(),receivedParallelPacket.GetHeaderSize(),receivedParallelPacket.GetDataByteSize()); Guid guid = serializer.GetPacket().m_guid; lock (m_listLock) { if (m_socketMap.ContainsKey(guid)) { m_socketMap[guid].AddSocket(socket); } else { IParallelSocketCallback socketCallback = CallBackObj.OnAccept(this, socket.IPInfo); if (socketCallback != null) { // Create new Parallel Socket ParallelSocket parallelSocket = new ParallelSocket(guid,socket, this); parallelSocket.CallBackObj = socketCallback; parallelSocket.Start(); m_socketMap[guid] = parallelSocket; } else { // Rejected by server socket.Disconnect(); } } } break; default: // Invalid protocol socket.Disconnect(); break; } }