Пример #1
0
        static public void ListAssetbundleDependencis(bool isAll)
        {
            if (AssetBundleEditorHelper.HasValidSelection())
            {
                string localFilePath = PackageUtils.GetCurBuildSettingAssetBundleManifestPath();

                Object[] selObjs  = Selection.objects;
                var      depsList = AssetBundleEditorHelper.GetDependancisFormBuildManifest(localFilePath, selObjs, isAll);
                if (depsList == null)
                {
                    return;
                }

                depsList.Sort();
                string depsStr = string.Empty;
                int    i       = 0;
                foreach (string str in depsList)
                {
                    depsStr += string.Format("[{0}]{1}\n", ++i, str);
                }

                string selStr = string.Empty;
                i = 0;
                foreach (Object obj in selObjs)
                {
                    selStr += string.Format("[{0}]{1};", ++i, AssetDatabase.GetAssetPath(obj));
                }
                Debug.Log(string.Format("Selection({0}) directly depends on the following assetbundles:" +
                                        "\n-------------------------------------------\n" +
                                        "{1}" +
                                        "\n-------------------------------------------\n",
                                        selStr,
                                        depsStr));
            }
        }
Пример #2
0
        static void CheckSimulateModelEnv()
        {
            if (!AssetBundleConfig.IsSimulateMode)
            {
                return;
            }

            var  buildTargetName      = PackageUtils.GetCurPlatformName();
            var  channelName          = PackageUtils.GetCurSelectedChannel().ToString();
            var  outputManifest       = PackageUtils.GetCurBuildSettingAssetBundleManifestPath();
            bool hasBuildAssetBundles = false;

            if (!File.Exists(outputManifest))
            {
                bool checkBuild = EditorUtility.DisplayDialog("Build AssetBundles Warning",
                                                              string.Format("Build AssetBundles for : \n\nplatform : {0} \nchannel : {1} \n\nContinue ?", buildTargetName, channelName),
                                                              "Confirm", "Cancel");
                if (!checkBuild)
                {
                    ToggleEditorMode();
                    return;
                }

                hasBuildAssetBundles = true;
                BuildPlayer.BuildAssetBundlesForCurSetting();
            }

            var streamingManifest = PackageUtils.GetCurBuildSettingStreamingManifestPath();

            if (hasBuildAssetBundles || !File.Exists(streamingManifest))
            {
                bool checkCopy = EditorUtility.DisplayDialog("Copy AssetBundles To StreamingAssets Warning",
                                                             string.Format("Copy AssetBundles to streamingAssets folder for : \n\nplatform : {0} \nchannel : {1} \n\nContinue ?", buildTargetName, channelName),
                                                             "Confirm", "Cancel");
                if (!checkCopy)
                {
                    ToggleEditorMode();
                    return;
                }

                // 拷贝到StreamingAssets目录时,相当于执行大版本更新,那么沙盒目录下的数据就作废了
                // 真机上会对比这两个目录下的App版本号来删除,编辑器下暴力一点,直接删除
                ToolsClearPersistentAssets();
                PackageUtils.CopyCurSettingAssetBundlesToStreamingAssets(EditorUserBuildSettings.activeBuildTarget);
            }
            LaunchAssetBundleServer.CheckAndDoRunning();
        }