public Color GetPaceColor(PaceStatus status) { Color tmp = ScoreTracker.colors["text_color"]; switch (status) { case PaceStatus.Ahead: tmp = ScoreTracker.colors["text_color_ahead"]; break; case PaceStatus.Behind: tmp = ScoreTracker.colors["text_color_behind"]; break; } return(tmp); }
public PaceStatus GetCurrentPace() { PaceStatus stat = PaceStatus.Default; int temp = 0; for (int i = 0; i < scores.Count && scores[i].IsSet; i++) { temp = scores[i].Pace; //Console.WriteLine(i); } if (temp < 0) { stat = PaceStatus.Behind; } else { stat = PaceStatus.Ahead; } return(stat); }