static void PSXPipeline() { PSXPipelineAsset instance = CreateInstance <PSXPipelineAsset>(); string path = EditorUtility.SaveFilePanelInProject("Save PSXPipeline Asset", "PSXPipelineAsset", "asset", "Please enter a file name to save the asset to"); if (path.Length > 0) { AssetDatabase.CreateAsset(instance, path); } }
public PSXPipeline(PSXPipelineAsset asset) { m_Asset = asset; }