static void PSXPipeline()
    {
        PSXPipelineAsset instance = CreateInstance <PSXPipelineAsset>();

        string path = EditorUtility.SaveFilePanelInProject("Save PSXPipeline Asset", "PSXPipelineAsset", "asset", "Please enter a file name to save the asset to");

        if (path.Length > 0)
        {
            AssetDatabase.CreateAsset(instance, path);
        }
    }
 public PSXPipeline(PSXPipelineAsset asset)
 {
     m_Asset = asset;
 }