// Use this for initialization void Start() { myTexture = GetComponent <MeshRenderer>().material; //Scene_Controls = GameObject.Find("Scene_Director"); Controls_Manager = GameObject.Find("PS4_Inbox"); control_mnge_funcs = Controls_Manager.GetComponent <Controller_Management_Behaviour>(); inputs_funcs = Controls_Manager.GetComponent <PS4_Controller>(); renderer = GetComponent <MeshRenderer>(); }
void Start() { OnSceneLoad(); inputs_manager = (GameObject.Find("PS4_Inbox")).GetComponent <PS4_Controller>(); }