public static void WriteUInt64(uint address, ulong input) { byte[] array = new byte[8]; BitConverter.GetBytes(input).CopyTo(array, 0); Array.Reverse(array, 0, 8); PS3.SetMemory(address, array); }
private void startBtn_Click(object sender, EventArgs e) { if (gameCombo.SelectedIndex == 2) { int loadingGM = 12; Cbuf_AddText(0, "gametype_setting playerNumlives 1;wait 10;fast_restart"); Delay(2); while (loadingGM > 0) { loadingGM--; iPrintln(-1, "Reading & Setting Up The Game Mode : ^2" + loadingGM); Delay(1); } for (int i = 0; i < 12; i++) { PS3.SetMemory(0x1781170 + (0x5808 * (uint)i), new byte[0x188]); } } for (int i = 0; i < 12; i++) { Freeze(i, false); } if (startBtn.Text == "Start Game Mode") { startBtn.Text = "Stop"; StartGameMode((int)sINum.Value + 1, (int)endNum.Value + 1); } else if (startBtn.Text == "Stop") { Start = false; startBtn.Text = "Start Game Mode"; } }
public static void WriteUInt16(uint address, ushort input) { byte[] array = new byte[2]; BitConverter.GetBytes(input).CopyTo(array, 0); Array.Reverse(array, 0, 2); PS3.SetMemory(address, array); }
public static void WriteByte(uint address, byte input) { PS3.SetMemory(address, new byte[1] { input }); }
public static void WriteSingle(uint address, float input) { byte[] array = new byte[4]; BitConverter.GetBytes(input).CopyTo(array, 0); Array.Reverse(array, 0, 4); PS3.SetMemory(address, array); }
public static void WriteSByte(uint address, sbyte input) { byte[] bytes = new byte[1] { (byte)input }; PS3.SetMemory(address, bytes); }
public void ChangeName(string name) { foreach (uint nameA in Addresses.LocalName_a) { PS3.SetMemory(nameA, new byte[32]); PS3.Extension.WriteString(nameA, name); } RPC.CBuf_AddText($"name {name}"); }
public static void WriteUInt64(uint address, ulong[] input) { int num = input.Length; byte[] array = new byte[num * 8]; for (int i = 0; i < num; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, i * 8); } PS3.SetMemory(address, array); }
public static void WriteSBytes(uint address, sbyte[] input) { int num = input.Length; byte[] array = new byte[num]; for (int i = 0; i < num; i++) { array[i] = (byte)input[i]; } PS3.SetMemory(address, array); }
private void TimerNotifyOff_Tick(object sender, EventArgs e) { try { PS3.SetMemory(0x1C1FF66, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); PS3.Extension.WriteString(0x1C1FD65, ""); } catch { } TimerNotifyOff.Enabled = false; }
public static void WriteSingle(uint address, float[] input) { int num = input.Length; byte[] array = new byte[num * 4]; for (int i = 0; i < num; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, i * 4); } PS3.SetMemory(address, array); }
void Enable_RPC() { if (PS3.Extension.ReadBytes(functionAddress + 3, 1)[0] != 0x91) { PS3.SetMemory(functionAddress, new byte[] { 0x4E, 0x80, 0x00, 0x20 }); System.Threading.Thread.Sleep(20); byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 }; PS3.SetMemory(functionAddress + 0x4, func); PS3.SetMemory(0x10050000, new byte[0x2854]); PS3.SetMemory(functionAddress, new byte[] { 0xF8, 0x21, 0xFF, 0x91 }); } }
public void ChangeXUID(string xuid) { byte[] xuidB = xuid.HexStringToByteArray(); string xuidL = xuid.ToLower(); foreach (uint xuidA in Addresses.LocalXUID_a) { PS3.SetMemory(xuidA, xuidB); } PS3.Extension.WriteString(Addresses.LocalXUIDString_a, xuidL); RPC.CBuf_AddText($"xuid {xuidL}"); }
public static void SetUInt32(uint offset, uint Value, bool Reverse = false) { if (!Reverse) { PS3.SetMemory(offset, BitConverter.GetBytes(Value).Reverse <byte>().ToArray <byte>()); PS3.TMAPI.SetMemory(offset, BitConverter.GetBytes(Value).Reverse <byte>().ToArray <byte>()); PS3.CCAPI.SetMemory(offset, BitConverter.GetBytes(Value).Reverse <byte>().ToArray <byte>()); } else { PS3.SetMemory(offset, BitConverter.GetBytes(Value)); PS3.TMAPI.SetMemory(offset, BitConverter.GetBytes(Value)); PS3.CCAPI.SetMemory(offset, BitConverter.GetBytes(Value)); } }
private void SetStats() { if (!GetAttached()) { return; } Stats.SetStats(UnlockAll); PS3.SetMemory(Addresses.StatsEntry[(uint)StatsType], Stats.Extension.Dump); Stats = null; SelectedClass = null; StatsEnabled = false; UnlockAll = false; StatsTypeEnabled = true; Status = $"Stats setted {(UnlockAll ? "with" : "without")} unlock all!"; }
/// <summary> /// Display a custom notification in-game (Credits to NotMyFaultv2 - https://cabconmodding.com/threads/c-c-bo2-notification.3013/). /// </summary> /// <param name="title"></param> /// <param name="caption"></param> /// <param name="shader"></param> public void NotifyMessagePS3(string title, string caption, string shader) { try { TimerNotifyOff.Enabled = false; PS3.SetMemory(0x1C1FE73, new byte[] { 0x28 }); PS3.Extension.WriteString(0x01C1FC65, title); PS3.Extension.WriteString(0x01C1FE65, shader); PS3.Extension.WriteString(0x1C1FD65, caption); PS3.SetMemory(0x1C1FF66, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); PS3.SetMemory(0x0D50025, new byte[] { 0x20 }); TimerNotifyOff.Enabled = true; } catch { } }
void StartGameMode(int Time, int endTime) { Start = true; while (Start == true) { while (Time > 0) { Time--; iPrintlnBold(-1, "Hide Yourself before : ^2" + Time); Delay(1.0); } SelectedClient = random.Next(0, 11); Start = false; while (GetName(SelectedClient) == "") { SelectedClient = random.Next(0, 11); } for (int i = 0; i < 12; i++) { Freeze(i, true); } Freeze(SelectedClient, false); if (gameCombo.SelectedIndex == 2) { byte[] buffer = new byte[4]; buffer[3] = 0x60; PS3.Extension.WriteBytes(0x17811e0 + 0x5808 * (uint)SelectedClient, buffer); PS3.SetMemory(0x1781327 + 0x5808 * (uint)SelectedClient, new byte[] { 0x20 }); PS3.SetMemory(0x1781363 + 0x5808 * (uint)SelectedClient, new byte[] { 0x10 }); } iPrintlnBold(-1, "^2Freeze !! || ^1" + GetName(SelectedClient) + " ^7 Trying To Kill You "); iPrintlnBold(SelectedClient, " ^ 2 You Are Free Go Find & Kill Them "); Delay(2.0); while (endTime > 0) { endTime--; iPrintln(-1, "Game Ending In : ^1" + endTime); Delay(1.0); } startBtn.Text = "Start Game Mode"; startBtn.Refresh(); for (int i = 0; i < 12; i++) { Freeze(i, false); } } }
public static int Call(uint func_address, params object[] parameters) { InUse = true; int num_params = parameters.Length; uint num_floats = 0; for (uint i = 0; i < num_params; i++) { if (parameters[i] is int) { byte[] val = BitConverter.GetBytes((int)parameters[i]); Array.Reverse(val); PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val); } else if (parameters[i] is uint) { byte[] val = BitConverter.GetBytes((uint)parameters[i]); Array.Reverse(val); PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val); } else if (parameters[i] is string) { byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0"); PS3.SetMemory(0x10050054 + i * 0x400, str); uint addr = 0x10050054 + i * 0x400; byte[] address = BitConverter.GetBytes(addr); Array.Reverse(address); PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address); } else if (parameters[i] is float) { num_floats++; byte[] val = BitConverter.GetBytes((float)parameters[i]); Array.Reverse(val); PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val); } } byte[] fadd = BitConverter.GetBytes(func_address); Array.Reverse(fadd); PS3.SetMemory(0x1005004C, fadd); System.Threading.Thread.Sleep(20); byte[] ret = PS3.GetBytes(0x10050050, 4); Array.Reverse(ret); InUse = false; return(BitConverter.ToInt32(ret, 0)); }
public static uint Call(uint func_address, params object[] parameters) { int length = parameters.Length; uint num2 = 0; for (uint i = 0; i < length; i++) { if (parameters[i] is int) { byte[] array = BitConverter.GetBytes((int)parameters[i]); Array.Reverse(array); PS3.SetMemory(0x10050000 + ((i + num2) * 4), array); } else if (parameters[i] is uint) { byte[] buffer2 = BitConverter.GetBytes((uint)parameters[i]); Array.Reverse(buffer2); PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2); } else if (parameters[i] is string) { byte[] buffer = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0"); PS3.SetMemory(0x10050054 + (i * 0x400), buffer); uint num4 = 0x10050054 + (i * 0x400); byte[] buffer4 = BitConverter.GetBytes(num4); Array.Reverse(buffer4); PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4); } else if (parameters[i] is float) { num2++; byte[] buffer5 = BitConverter.GetBytes((float)parameters[i]); Array.Reverse(buffer5); PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5); } } byte[] bytes = BitConverter.GetBytes(func_address); Array.Reverse(bytes); PS3.SetMemory(0x1005004c, bytes); Thread.Sleep(20); byte[] buffer7 = new byte[4]; PS3.GetMemory(0x10050050, buffer7); Array.Reverse(buffer7); return(BitConverter.ToUInt32(buffer7, 0)); }
public static void Enable_RPC() { PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 }); Thread.Sleep(20); byte[] buffer = new byte[] { 0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c, 0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8, 0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18, 0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40, 0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38, 0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0, 0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0, 0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6, 0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20 }; PS3.SetMemory(function_address + 4, buffer); PS3.SetMemory(0x10050000, new byte[0x2854]); PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 }); }
void Freeze(int Client, bool True) { if (gameCombo.SelectedIndex == 4) { if (True) { PS3.SetMemory(freez + Client_interval * (uint)Client, new byte[] { 0x00, 0x00 }); } else { PS3.SetMemory(freez + Client_interval * (uint)Client, new byte[] { 0x3f, 0x80 }); } return; } if (True) { PS3.SetMemory(freez + Client_interval * (uint)Client, new byte[] { 0x04 }); } else { PS3.SetMemory(freez + Client_interval * (uint)Client, new byte[] { 0x00 }); } }
public static void DisableFPS() { PS3.SetMemory(0x00407554, new byte[] { 0x40, 0x9A }); }
void Enable() { byte[] buffer = new byte[] { 63, 128, 16, 5, 129, 156, 0, 72, 44, 12, 0, 0, 65, 130, 0, 120, 128, 124, 0, 0, 128, 156, 0, 4, 128, 188, 0, 8, 128, 220, 0, 12, 128, 252, 0, 16, 129, 28, 0, 20, 129, 60, 0, 24, 129, 92, 0, 28, 129, 124, 0, 32, 192, 60, 0, 36, 192, 92, 0, 40, 192, 124, 0, 44, 192, 156, 0, 48, 192, 188, 0, 52, 192, 220, 0, 56, 192, 252, 0, 60, 193, 28, 0, 64, 193, 60, 0, 68, 125, 137, 3, 166, 78, 128, 4, 33, 56, 128, 0, 0, 144, 156, 0, 72, 144, 124, 0, 76, 208, 60, 0, 80, 72, 0, 0, 20 }; PS3.SetMemory(functionAddress, new byte[] { 65 }); PS3.SetMemory(functionAddress + 4u, buffer); PS3.SetMemory(functionAddress, new byte[] { 64 }); }
public static void SetMeme(uint Offset, byte[] value) { PS3.SetMemory(Offset, value); }
public static void BISOON() { if (PS3.GetBytes(function_address, 4) != new byte[4] { 248, 33, 255, 145 }) { PS3.SetMemory(function_address, new byte[4] { 78, 128, 0, 32 }); Thread.Sleep(20); byte[] bytes = new byte[136] { 124, 8, 2, 166, 248, 1, 0, 128, 60, 96, 16, 2, 129, 131, 0, 76, 44, 12, 0, 0, 65, 130, 0, 100, 128, 131, 0, 4, 128, 163, 0, 8, 128, 195, 0, 12, 128, 227, 0, 16, 129, 3, 0, 20, 129, 35, 0, 24, 129, 67, 0, 28, 129, 99, 0, 32, 192, 35, 0, 36, 192, 67, 0, 40, 192, 99, 0, 44, 192, 131, 0, 48, 192, 163, 0, 52, 192, 195, 0, 56, 192, 227, 0, 60, 193, 3, 0, 64, 193, 35, 0, 72, 128, 99, 0, 0, 125, 137, 3, 166, 78, 128, 4, 33, 60, 128, 16, 2, 56, 160, 0, 0, 144, 164, 0, 76, 144, 100, 0, 80, 232, 1, 0, 128, 124, 8, 3, 166, 56, 33, 0, 112, 78, 128, 0, 32 }; PS3.SetMemory(function_address + 4, bytes); PS3.SetMemory(268566528u, new byte[10324]); PS3.SetMemory(function_address, new byte[4] { 248, 33, 255, 145 }); } else { MessageBox.Show("Already Enabled"); } }
public static void SetByte(uint offset, byte Value) { PS3.SetMemory(offset, new byte[] { Value }); PS3.TMAPI.SetMemory(offset, new byte[] { Value }); PS3.CCAPI.SetMemory(offset, new byte[] { Value }); }
public static void WriteString(uint address, string input) { byte[] array = Encoding.UTF8.GetBytes(input); Array.Resize(ref array, array.Length + 1); PS3.SetMemory(address, array); }
public static void WriteBytes(uint address, byte[] input) { PS3.SetMemory(address, input); }
public static void WriteInt64(uint address, long input) { byte[] array = new byte[8]; ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, 0); PS3.SetMemory(address, array); }