private async void Connection() { if (PS3.ConnectTarget()) { if (PS3.AttachProcess()) { if (PS3.GetCurrentGame() == "Modern Warfare® 3") { await Dialog.ShowMessageAsync(this, Resources["success"].ToString(), $"{Resources["successAttached"]} \"{PS3.CurrentGame}\"."); IsAttached = true; return; } else { await Dialog.ShowMessageAsync(this, Resources["wrongProcess"].ToString(), $"{Resources["currentProcess"]} \"{PS3.CurrentGame}\"."); } } else { await Dialog.ShowMessageAsync(this, Resources["attachFailed"].ToString(), Resources["unableAttach"].ToString()); } } else { await Dialog.ShowMessageAsync(this, Resources["connectFailed"].ToString(), Resources["unableConnect"].ToString()); } IsAttached = false; }
private async void Connect() { if (PS3.ConnectTarget()) { if (PS3.AttachProcess()) { if (PS3.GetCurrentGame() == "Modern Warfare® 3") { await Dialog.ShowMessageAsync(this, "Success..", $"Succesfully attached to \"{PS3.CurrentGame}\".", MessageDialogStyle.Affirmative); //IgrisMessageBox.Show($"Succesfully attached to \"{PS3.CurrentGame}\".", "Success..", MessageBoxButton.OK, MessageBoxImage.Information); Status = $"Attached to {PS3.CurrentGame}!"; IsAttached = true; StatsTypeEnabled = true; return; } else { await Dialog.ShowMessageAsync(this, "Wrong process...", $"The process is \"{PS3.CurrentGame}\".", MessageDialogStyle.Affirmative); Status = $"{PS3.CurrentGame} is a wrong process, immediate detachment!"; PS3.DetachProcess(); } } else { await Dialog.ShowMessageAsync(this, "Attach failed..", "Unable to attach process.", MessageDialogStyle.Affirmative); Status = "Attached to any process!"; } } else { await Dialog.ShowMessageAsync(this, "Connect failed..", "Unable to connect to PS3.", MessageDialogStyle.Affirmative); Status = "Connected to any ps3!"; } IsAttached = false; }