Пример #1
0
                public VertexNoise()
                {
                    // Create the base mod
                    GameObject modObject = new GameObject("VertexNoise");

                    modObject.transform.parent = Utility.Deactivator;
                    _mod     = modObject.AddComponent <PQSMod_VertexNoise>();
                    base.mod = _mod;
                }
Пример #2
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 public VertexNoise(PQSMod template)
 {
     _mod = template as PQSMod_VertexNoise;
     _mod.transform.parent = Utility.Deactivator;
     base.mod = _mod;
 }
Пример #3
0
 public VertexNoise()
 {
     // Create the base mod
     GameObject modObject = new GameObject("VertexNoise");
     modObject.transform.parent = Utility.Deactivator;
     _mod = modObject.AddComponent<PQSMod_VertexNoise>();
     base.mod = _mod;
 }