public VertexNoise() { // Create the base mod GameObject modObject = new GameObject("VertexNoise"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexNoise>(); base.mod = _mod; }
public VertexNoise(PQSMod template) { _mod = template as PQSMod_VertexNoise; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public VertexNoise() { // Create the base mod GameObject modObject = new GameObject("VertexNoise"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexNoise>(); base.mod = _mod; }