public static void RestoreEnergyByIdle() { PlayerSave.ActiveSave.energy.Value += (int)((DateTime.Now - PP.GetDateTime(PPKeys.LAST_ENERGY_RELOADING_TIME)).TotalSeconds / ENERGY_RELOADING_TIME); PlayerSave.Save(); PP.SetDateTime(PPKeys.LAST_ENERGY_RELOADING_TIME, DateTime.Now); }