/// <summary>
 /// 初始化所有玩家的信息区域
 /// </summary>
 public void InitializeBoxes(PGameStatus Game)
 {
     foreach (PPlayer Player in Game.PlayerList)
     {
         RectTransform SubUI = AddSubUI().Initialize(Player).UIBackgroundImage.GetComponent <RectTransform>();
         SubUI.localPosition = PrototypeUI.UIBackgroundImage.GetComponent <RectTransform>().localPosition + new Vector3(0, -70.0f * Player.Index, 0);
     }
 }
Пример #2
0
 public void InitializeMap(PGameStatus GameStatus)
 {
     Scene.InitializeMap(GameStatus.Map);
     PlayerInformationGroup.InitializeBoxes(GameStatus);
 }