/// <summary> /// 初始化所有玩家的信息区域 /// </summary> public void InitializeBoxes(PGameStatus Game) { foreach (PPlayer Player in Game.PlayerList) { RectTransform SubUI = AddSubUI().Initialize(Player).UIBackgroundImage.GetComponent <RectTransform>(); SubUI.localPosition = PrototypeUI.UIBackgroundImage.GetComponent <RectTransform>().localPosition + new Vector3(0, -70.0f * Player.Index, 0); } }
public void InitializeMap(PGameStatus GameStatus) { Scene.InitializeMap(GameStatus.Map); PlayerInformationGroup.InitializeBoxes(GameStatus); }