static int _m_GetPointsAroundPoint_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector3 _center; translator.Get(L, 1, out _center); PF.IRaycastableGraph _g = (PF.IRaycastableGraph)translator.GetObject(L, 2, typeof(PF.IRaycastableGraph)); System.Collections.Generic.List <UnityEngine.Vector3> _previousPoints = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); float _radius = (float)LuaAPI.lua_tonumber(L, 4); float _clearanceRadius = (float)LuaAPI.lua_tonumber(L, 5); Pathfinding.PathUtilities.GetPointsAroundPoint( _center, _g, _previousPoints, _radius, _clearanceRadius); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Linecast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.IRaycastableGraph gen_to_be_invoked = (PF.IRaycastableGraph)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3)) { UnityEngine.Vector3 _start; translator.Get(L, 2, out _start); UnityEngine.Vector3 _end; translator.Get(L, 3, out _end); bool gen_ret = gen_to_be_invoked.Linecast(_start, _end); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <PF.GraphNode>(L, 4)) { UnityEngine.Vector3 _start; translator.Get(L, 2, out _start); UnityEngine.Vector3 _end; translator.Get(L, 3, out _end); PF.GraphNode _hint = (PF.GraphNode)translator.GetObject(L, 4, typeof(PF.GraphNode)); bool gen_ret = gen_to_be_invoked.Linecast(_start, _end, _hint); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <PF.GraphNode>(L, 4)) { UnityEngine.Vector3 _start; translator.Get(L, 2, out _start); UnityEngine.Vector3 _end; translator.Get(L, 3, out _end); PF.GraphNode _hint = (PF.GraphNode)translator.GetObject(L, 4, typeof(PF.GraphNode)); PF.GraphHitInfo _hit; bool gen_ret = gen_to_be_invoked.Linecast(_start, _end, _hint, out _hit); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hit); return(2); } if (gen_param_count == 5 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <PF.GraphNode>(L, 4) && translator.Assignable <System.Collections.Generic.List <PF.GraphNode> >(L, 5)) { UnityEngine.Vector3 _start; translator.Get(L, 2, out _start); UnityEngine.Vector3 _end; translator.Get(L, 3, out _end); PF.GraphNode _hint = (PF.GraphNode)translator.GetObject(L, 4, typeof(PF.GraphNode)); PF.GraphHitInfo _hit; System.Collections.Generic.List <PF.GraphNode> _trace = (System.Collections.Generic.List <PF.GraphNode>)translator.GetObject(L, 5, typeof(System.Collections.Generic.List <PF.GraphNode>)); bool gen_ret = gen_to_be_invoked.Linecast(_start, _end, _hint, out _hit, _trace); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hit); return(2); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.IRaycastableGraph.Linecast!")); }