Пример #1
0
 public void HitStop(bool enable)
 {
     if (enable)
     {
         m_pause |= PAUSE_TYPE.HITSTOP;
     }
     else
     {
         m_pause &= ~PAUSE_TYPE.HITSTOP;
     }
 }
Пример #2
0
 public void OnRebone()
 {
     m_pause = PAUSE_TYPE.NONE;
 }
Пример #3
0
 public void OnStageClear()
 {
     m_pause = PAUSE_TYPE.GAME_PAUSE;
 }
Пример #4
0
 public void OnDead()
 {
     m_pause = PAUSE_TYPE.GAME_PAUSE;
 }
Пример #5
0
 public void OnStageStart()
 {
     m_move_vector = Vector3.zero;
     m_pause       = PAUSE_TYPE.NONE;
 }
Пример #6
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 // Use this for initialization
 void Start()
 {
     m_move_vector = Vector3.zero;
     m_direction   = Vector3.forward;
     m_pause       = PAUSE_TYPE.NONE;
 }