public void HitStop(bool enable) { if (enable) { m_pause |= PAUSE_TYPE.HITSTOP; } else { m_pause &= ~PAUSE_TYPE.HITSTOP; } }
public void OnRebone() { m_pause = PAUSE_TYPE.NONE; }
public void OnStageClear() { m_pause = PAUSE_TYPE.GAME_PAUSE; }
public void OnDead() { m_pause = PAUSE_TYPE.GAME_PAUSE; }
public void OnStageStart() { m_move_vector = Vector3.zero; m_pause = PAUSE_TYPE.NONE; }
// Use this for initialization void Start() { m_move_vector = Vector3.zero; m_direction = Vector3.forward; m_pause = PAUSE_TYPE.NONE; }