public override void Init() { SetName("ReferenceEquals"); objA = CreateInput <Input_System_Object, System.Object>(new System.Object()); objB = CreateInput <Input_System_Object, System.Object>(new System.Object()); returnVar = CreateIO <Output_System_Boolean>(); }
public override void Init() { SetName("!="); lhs = CreateIO <Input_UnityEngine_Quaternion>(); rhs = CreateIO <Input_UnityEngine_Quaternion>(); returnVar = CreateIO <Output_System_Boolean>(); }
public override void Init() { a = CreateIO <Input_System_Single>(); b = CreateIO <Input_System_Single>(); res = CreateIO <Output_System_Boolean>(); SetName("A < B"); }
public override void Init() { SetName("!="); x = CreateInput <Input_UnityEngine_Object, UnityEngine.Object>(new UnityEngine.Object()); y = CreateInput <Input_UnityEngine_Object, UnityEngine.Object>(new UnityEngine.Object()); returnVar = CreateIO <Output_System_Boolean>(); }
public override void Init() { res = CreateIO <Output_System_Boolean>(); SetName("Or"); }
public override void Init() { SetName("Boolean"); valueOutput = CreateIO <Output_System_Boolean>(); valueInput = CreateIO <Input_System_Boolean>(); }
public override void Init() { a = CreateIO <Input_System_Boolean>(); res = CreateIO <Output_System_Boolean>(); SetName("not A"); }