public void SendAuthenticationResponse(SecretNetworkResponseType response) { OutMessage.Reset(); OutMessage.AddByte((byte)SecretNetworkPacketType.Authentication); OutMessage.AddByte((byte)response); if (response != SecretNetworkResponseType.Success) { OutMessage.DisconnectAfterMessage = true; } Send(OutMessage); }
public void Disconnect(string reason, uint version) { OutputMessage message = OutputMessagePool.GetOutputMessage(this, false); if (version > 1076) { message.AddByte((byte)ServerPacketType.Disconnect1076); } else { message.AddByte((byte)ServerPacketType.Disconnect); } message.AddString(reason); message.DisconnectAfterMessage = true; OutputMessagePool.AddToQueue(message); }
protected virtual void DispatchDisconnect(string reason) { OutputMessage message = OutputMessagePool.GetOutputMessage(this, false); message.AddByte((byte)ServerPacketType.ErrorMessage); message.AddString(reason); message.DisconnectAfterMessage = true; OutputMessagePool.AddToQueue(message); }
private void HandleLoginPacket(string accountName, byte[] password) { //TODO: Check IP Ban if (string.IsNullOrEmpty(accountName)) { Disconnect("Invalid account name.", Version); return; } byte[] hash = LoginServer.PasswordHasher.ComputeHash(password); string hashedPassword = string.Empty; foreach (byte b in hash) { hashedPassword += b.ToString("x2"); } string sessionKey; AccountModel acc = LoginServerData.RetrieveAccountData(accountName, hashedPassword, out sessionKey); if (acc == null) { Disconnect("Account name or password is not correct.", Version); return; } OutputMessage message = OutputMessagePool.GetOutputMessage(this, false); message.AddByte((byte)ServerPacketType.MOTD); message.AddString(LoginServer.MOTD); message.AddByte((byte)ServerPacketType.SessionKey); message.AddString(sessionKey); message.AddByte((byte)ServerPacketType.CharacterList); message.AddByte((byte)LoginServer.GameWorlds.Count); foreach (GameWorldModel world in LoginServer.GameWorlds.Values) { message.AddByte(world.GameWorldId); message.AddString(world.GameWorldName); message.AddString(world.GameWorldIP); message.AddUInt16(world.GameWorldPort); message.AddByte(0); } message.AddByte((byte)acc.Characters.Count); foreach (AccountCharacterModel character in acc.Characters) { message.AddByte((byte)character.ServerId); message.AddString(character.CharacterName); } if (!acc.PremiumUntil.HasValue) { message.AddUInt16(0xFFFF); } else { TimeSpan premiumLeft = acc.PremiumUntil.Value - DateTime.Now; message.AddUInt16((ushort)premiumLeft.TotalDays); } message.DisconnectAfterMessage = true; OutputMessagePool.AddToQueue(message); }