private static void OnGameLoad() { try { player = ObjectManager.Player; //pred = new Menu("spred", "Prediction settings"); //SPrediction.Prediction.Initialize(pred); SPredictionMenu = SPrediction.Prediction.Initialize(); //new Menu("SPREDX", "SPrediction"); Game.Print("<font color=\"#05FAAC\"><b>XDreamms is just a kid stealing, disrespecting the source owner</b></font>"); Game.Print("<font color=\"#f54242\"><b>HappyMajor is son of bitch trying destroy discord ensoul</b></font>"); //SPredictionMenu.Attach(); //set default to common prediction //var type = Type.GetType("DaoHungAIO.Champions." + player.CharacterName); //Game.Print("Loading1"); //if (type != null) //{ // Game.Print("Loading"); // Helpers.DynamicInitializer.NewInstance(type); //} //else //{ // Game.Print("Loading2"); // var common = Type.GetType("DaoHungAIO.Champions." + "Other"); // if (common != null) // { // Game.Print("Loading3"); // Helpers.DynamicInitializer.NewInstance(common); // } //} //IncDamages = new IncomingDamage(); EnsoulSharp.SDK.Events.Tick.OnTick += DelayTime; Menu tick = new Menu("tick", "Tick Per Second", true); tickpersecond.ValueChanged += onTickChange; tick.Add(tickpersecond); tick.Add(new Menu("notice", "Decrease it will make script work better but you also has high chance get disconnect issues")); tick.Add(new Menu("notice2", "It should is higher than 30, increase it if you get disconnect issues")); tick.Attach(); //AIBaseClient.OnDoCast += OnProcessSpell; //AIBaseClient.OnBuffGain += BuffGain; //EnsoulSharp.SDK.Events.Tick.OnTick += TrashTalk; new Developer(); Game.Print(player.CharacterName); switch (player.CharacterName) { case "Ahri": new Ahri(); break; case "Akali": new Akali(); break; case "Azir": new Azir(); break; case "Camille": new Camille(); break; //case "Diana": // new Diana(); // break; case "Draven": new Draven(); break; case "Ekko": new Ekko(); break; case "Fiora": new Fiora(); break; case "Fizz": new Fizz(); break; case "Garen": new Garen(); break; case "Gragas": new Gragas(); break; case "Jax": new Jax(); break; case "Jayce": new Jayce(); break; case "Jhin": new Jhin(); break; case "Kennen": new Kennen(); break; case "Khazix": new Khazix(); break; case "Kayle": new Kayle(); break; case "KogMaw": new KogMaw(); break; case "LeeSin": new Leesin(); break; case "Lucian": new Lucian(); break; case "Malphite": new Malphite(); break; case "Nautilus": new Nautilus(); break; case "Nidalee": new Nidalee(); break; case "MasterYi": new MasterSharp(); break; case "Mordekaiser": new Mordekaiser(); break; case "Olaf": new Olaf(); break; case "Pantheon": new Pantheon(); break; case "Orianna": Orianna.initOrianna(); break; case "Qiyana": new Qiyana(); break; case "Riven": new RivenReborn(); break; //case "Rengar": // new Rengar(); //break; case "Renekton": new Renekton(); break; case "Rumble": new Rumble(); break; case "Ryze": new Ryze(); break; case "Sett": new Sett(); break; case "Syndra": new Syndra(); break; case "Tristana": new Tristana(); break; case "Varus": new Varus(); break; case "Velkoz": new Velkoz(); break; case "Viktor": new Viktor(); break; case "Yasuo": new Yasuo(); break; case "Zoe": new Zoe(); break; case "Zed": new Zed(); break; case "Ziggs": new Ziggs(); break; } } catch (Exception e) { Console.WriteLine("Failed To load: " + e); } }
private static void OnGameLoad() { try { player = ObjectManager.Player; //pred = new Menu("spred", "Prediction settings"); //SPrediction.Prediction.Initialize(pred); SPredictionMenu = SPrediction.Prediction.Initialize(); //new Menu("SPREDX", "SPrediction"); //SPredictionMenu.Attach(); //set default to common prediction //var type = Type.GetType("DaoHungAIO.Champions." + player.CharacterName); //Chat.Print("Loading1"); //if (type != null) //{ // Chat.Print("Loading"); // Helpers.DynamicInitializer.NewInstance(type); //} //else //{ // Chat.Print("Loading2"); // var common = Type.GetType("DaoHungAIO.Champions." + "Other"); // if (common != null) // { // Chat.Print("Loading3"); // Helpers.DynamicInitializer.NewInstance(common); // } //} //IncDamages = new IncomingDamage(); new Activator(); Game.OnTick += DelayTime; //AIBaseClient.OnDoCast += OnProcessSpell; //Game.OnUpdate += TrashTalk; switch (player.CharacterName) { //case "Azir": // new Azir(); // break; case "Draven": new Draven(); break; case "Fiora": new Fiora(); break; case "Fizz": new Fizz(); break; case "Garen": new Garen(); break; case "Jax": new Jax(); break; case "Jayce": new Jayce(); break; case "Jhin": new Jhin(); break; case "Kennen": new Kennen(); break; case "Khazix": new Khazix(); break; case "KogMaw": new KogMaw(); break; case "Lucian": new Lucian(); break; case "Nidalee": new Nidalee(); break; case "Orianna": Orianna.initOrianna(); break; case "Riven": new RivenReborn(); break; case "Renekton": new Renekton(); break; case "Ryze": new Ryze(); break; case "Syndra": new Syndra(); break; case "Tristana": new Tristana(); break; case "Varus": new Varus(); break; case "Velkoz": new Velkoz(); break; case "Yasuo": new Yasuo(); break; case "Zed": new Zed(); break; } } catch (Exception e) { Console.WriteLine("Failed To load: " + e); } }