Пример #1
0
    public TextAsset textFile;     // drop your file here in inspector

    // Use this for initialization
    void Start()
    {
        om = gameObject.GetComponent <OpponentManager>();

        LoadLevelSettings();

        StartLevel(defaultStartLevel);
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        if (!GameObject.FindGameObjectWithTag("Player"))
        {
            OpponentManager.KillAll();

            SpawnPlayer();

            StartLevel(defaultStartLevel);
        }
    }
 public void Setup()
 {
     _mockRulesManager = new Mock <IRulesManager>();
     _opponentManager  = new OpponentManager(_mockRulesManager.Object);
 }