public TextAsset textFile; // drop your file here in inspector // Use this for initialization void Start() { om = gameObject.GetComponent <OpponentManager>(); LoadLevelSettings(); StartLevel(defaultStartLevel); }
// Update is called once per frame void Update() { if (!GameObject.FindGameObjectWithTag("Player")) { OpponentManager.KillAll(); SpawnPlayer(); StartLevel(defaultStartLevel); } }
public void Setup() { _mockRulesManager = new Mock <IRulesManager>(); _opponentManager = new OpponentManager(_mockRulesManager.Object); }