Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        GndSpawnerPosition = gameObject.GetComponent <Transform>();
        Transform canvas = GameObject.Find("Canvas").transform;

        clickbuttGrend = canvas.GetChild(3).GetComponent <OnclickedButton>();
    }
Пример #2
0
    void Start()
    {
        rb2d = GetComponent <Rigidbody2D>();
        Transform canvas = GameObject.Find("Canvas").transform;

        clickbuttJump = canvas.GetChild(1).GetComponent <OnclickedButton>();
        //print(clickbutt.name);
    }
Пример #3
0
    void Start()
    {
        bulletSpawnerPosition = gameObject.GetComponent <Transform>();
        Transform canvas = GameObject.Find("Canvas").transform;

        clickbuttBullet = canvas.GetChild(2).GetComponent <OnclickedButton>();

        //Debug.Log("Player's Parent script: " + this.transform.root.name);
        gunAnim = this.GetComponent <Animator>();
    }