// Start is called before the first frame update void Start() { GndSpawnerPosition = gameObject.GetComponent <Transform>(); Transform canvas = GameObject.Find("Canvas").transform; clickbuttGrend = canvas.GetChild(3).GetComponent <OnclickedButton>(); }
void Start() { rb2d = GetComponent <Rigidbody2D>(); Transform canvas = GameObject.Find("Canvas").transform; clickbuttJump = canvas.GetChild(1).GetComponent <OnclickedButton>(); //print(clickbutt.name); }
void Start() { bulletSpawnerPosition = gameObject.GetComponent <Transform>(); Transform canvas = GameObject.Find("Canvas").transform; clickbuttBullet = canvas.GetChild(2).GetComponent <OnclickedButton>(); //Debug.Log("Player's Parent script: " + this.transform.root.name); gunAnim = this.GetComponent <Animator>(); }