void Start() { m_platformCtrl = GetComponent <PlatformCharacterController>(); m_animator = GetComponent <Animator>(); m_player = GetComponent <Player>(); OnStateChanged += _OnStateChanged; }
public DownloadProgressBar() { InitializeComponent(); OdPDelegate = new OnDownloadProgressDelegate(OnDownloadProgressView); OdFDelegate = new OnDownloadFinishedDelegate(OnDownloadFinishedView); OSCDelegate = new OnStateChangedDelegate(OnStateChangedView); }
void Start() { m_platformCtrl = GetComponent <PlayerController>(); m_animator = GetComponent <Animator>(); m_sprite = GetComponent <SpriteRenderer>(); OnStateChanged += _OnStateChanged; }
public bool RegisterAspNet4ToIIS(OnStateChangedDelegate onStateChanged, ref int stepIndex, int stepCount) { if (onStateChanged != null) { onStateChanged(new StateInfo("Registering Aspnet 4.0 to IIS", stepIndex, stepCount)); } string dotNetVersionPath = this.GetDotNetVersionPath(4); Process.Start(new ProcessStartInfo(Path.Combine(dotNetVersionPath, "aspnet_regiis"), " -iru") { WindowStyle = ProcessWindowStyle.Hidden }).WaitForExit(); Process.Start(new ProcessStartInfo(Path.Combine(dotNetVersionPath, "aspnet_regiis"), " -ga \"NT Authority\\Network Service\"") { WindowStyle = ProcessWindowStyle.Hidden }).WaitForExit(); return(true); }
// Use this for initialization void Start() { m_rigidBody2D = GetComponent <Rigidbody2D>(); m_spriteRenderer = GetComponent <SpriteRenderer>(); m_animator = GetComponent <Animator>(); m_smartRectCollider = GetComponent <SmartPlatformCollider>(); m_smartRectCollider.OnCollision += _OnSmartCollision; m_smartRectCollider.OnSideCollision += _OnSideCollision; m_walkingDrag = m_rigidBody2D.drag; VPad.Start(); // Add an offset to horizontal raycasts to avoid missing collisions with lateral moving platforms m_smartRectCollider.SkinRightOff01 = 0.1f; m_smartRectCollider.SkinLeftOff01 = 0.1f; OnStateChanged += _OnStateChanged; SetNextState(eState.Idle); }
// Use this for initialization void Start() { m_rigidBody2D = GetComponent <Rigidbody2D>(); if (m_spriteRenderer == null) { m_spriteRenderer = GetComponent <SpriteRenderer>(); } m_animator = GetComponent <Animator>(); m_smartRectCollider = GetComponent <SmartPlatformCollider>(); m_player = GetComponent <Player>(); m_walkingDrag = m_rigidBody2D.drag; // Add an offset to horizontal raycasts to avoid missing collisions with lateral moving platforms m_smartRectCollider.SkinRightOff01 = 0.1f; m_smartRectCollider.SkinLeftOff01 = 0.1f; OnStateChanged += _OnStateChanged; SetNextState(eState.Idle); m_GameManager = GameManager.Instance; }
public static bool OnStateChangedCallbackFunction(IntPtr callback) { onStateChangedDelegate = (OnStateChangedDelegate)Marshal.GetDelegateForFunctionPointer(callback, typeof(OnStateChangedDelegate)); return(true); }