Exemplo n.º 1
0
 void Start()
 {
     m_platformCtrl  = GetComponent <PlatformCharacterController>();
     m_animator      = GetComponent <Animator>();
     m_player        = GetComponent <Player>();
     OnStateChanged += _OnStateChanged;
 }
Exemplo n.º 2
0
 public DownloadProgressBar()
 {
     InitializeComponent();
     OdPDelegate = new OnDownloadProgressDelegate(OnDownloadProgressView);
     OdFDelegate = new OnDownloadFinishedDelegate(OnDownloadFinishedView);
     OSCDelegate = new OnStateChangedDelegate(OnStateChangedView);
 }
Exemplo n.º 3
0
 void Start()
 {
     m_platformCtrl  = GetComponent <PlayerController>();
     m_animator      = GetComponent <Animator>();
     m_sprite        = GetComponent <SpriteRenderer>();
     OnStateChanged += _OnStateChanged;
 }
        public bool RegisterAspNet4ToIIS(OnStateChangedDelegate onStateChanged, ref int stepIndex, int stepCount)
        {
            if (onStateChanged != null)
            {
                onStateChanged(new StateInfo("Registering Aspnet 4.0 to IIS", stepIndex, stepCount));
            }
            string dotNetVersionPath = this.GetDotNetVersionPath(4);

            Process.Start(new ProcessStartInfo(Path.Combine(dotNetVersionPath, "aspnet_regiis"), " -iru")
            {
                WindowStyle = ProcessWindowStyle.Hidden
            }).WaitForExit();
            Process.Start(new ProcessStartInfo(Path.Combine(dotNetVersionPath, "aspnet_regiis"), " -ga \"NT Authority\\Network Service\"")
            {
                WindowStyle = ProcessWindowStyle.Hidden
            }).WaitForExit();
            return(true);
        }
Exemplo n.º 5
0
        // Use this for initialization
        void Start()
        {
            m_rigidBody2D                        = GetComponent <Rigidbody2D>();
            m_spriteRenderer                     = GetComponent <SpriteRenderer>();
            m_animator                           = GetComponent <Animator>();
            m_smartRectCollider                  = GetComponent <SmartPlatformCollider>();
            m_smartRectCollider.OnCollision     += _OnSmartCollision;
            m_smartRectCollider.OnSideCollision += _OnSideCollision;
            m_walkingDrag                        = m_rigidBody2D.drag;

            VPad.Start();

            // Add an offset to horizontal raycasts to avoid missing collisions with lateral moving platforms
            m_smartRectCollider.SkinRightOff01 = 0.1f;
            m_smartRectCollider.SkinLeftOff01  = 0.1f;

            OnStateChanged += _OnStateChanged;
            SetNextState(eState.Idle);
        }
Exemplo n.º 6
0
        // Use this for initialization
        void Start()
        {
            m_rigidBody2D = GetComponent <Rigidbody2D>();

            if (m_spriteRenderer == null)
            {
                m_spriteRenderer = GetComponent <SpriteRenderer>();
            }

            m_animator          = GetComponent <Animator>();
            m_smartRectCollider = GetComponent <SmartPlatformCollider>();
            m_player            = GetComponent <Player>();

            m_walkingDrag = m_rigidBody2D.drag;

            // Add an offset to horizontal raycasts to avoid missing collisions with lateral moving platforms
            m_smartRectCollider.SkinRightOff01 = 0.1f;
            m_smartRectCollider.SkinLeftOff01  = 0.1f;

            OnStateChanged += _OnStateChanged;
            SetNextState(eState.Idle);

            m_GameManager = GameManager.Instance;
        }
Exemplo n.º 7
0
 public static bool OnStateChangedCallbackFunction(IntPtr callback)
 {
     onStateChangedDelegate = (OnStateChangedDelegate)Marshal.GetDelegateForFunctionPointer(callback, typeof(OnStateChangedDelegate));
     return(true);
 }