Пример #1
0
 private void ConvertToSerilog(object sender, OnLogArgs args)
 {
     Log.Information("[Twitch] {BotUsername} : {Data}", args.BotUsername, args.Data);
 }
Пример #2
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 private void Client_OnLog(object sender, OnLogArgs e)
 {
     LogUtil.LogText($"[{client.TwitchUsername}] -[{e.BotUsername}] {e.Data}");
 }
Пример #3
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 public static void OnLog(object sender, OnLogArgs e)
 {
     Console.WriteLine($"{e.BotUsername}: {e.Data}");
 }
Пример #4
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 private void OnLog(object sender, OnLogArgs e)
 {
     WriteLine($"{e.DateTime.ToString(CultureInfo.InvariantCulture)}: {e.BotUsername} - {e.Data}");
 }
Пример #5
0
        //public void RenewPubSub()
        //{
        //    pubsub.ListenToRewards(FileManager.GetChannelID()); //Set Channel ID
        //    pubsub.SendTopics(FileManager.GetOAuth(), false); //Give OAuth Key and connect
        //    _timer = new System.Timers.Timer(40000);
        //    _timer.Elapsed += Reconnect;
        //    _timer.Enabled = true;
        //}

        //Pure debugging with every information
        void PubSub_OnLog(object sender, OnLogArgs a)
        {
            Console.WriteLine(a.Data);
        }
Пример #6
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 private void Client_OnLog(object sender, OnLogArgs e)
 {
     Console.WriteLine($"{DateTime.Now,-19} [{e.BotUsername}] {e.Data}");
 }
Пример #7
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 private void Client_OnLog(object sender, OnLogArgs e)
 {
     Utilities.Log("Client_OnLog: " + e.Data);
 }
Пример #8
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 private static void OnLog(object sender, OnLogArgs e)
 {
     log(e.Data);
 }
Пример #9
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 private void OnLog(object sender, OnLogArgs e)
 {
     Debug.Log("<color=yellow> LOG:  " + e.Data + "</color>");
 }
Пример #10
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 private void onLog(object sender, OnLogArgs e)
 {
     Console.WriteLine($"{e.BotUsername}: {e.Data} @ {e.DateTime}");
 }
Пример #11
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 protected virtual void Client_OnLog(object?sender, OnLogArgs e)
 {
     Console.WriteLine($"{e.DateTime}: {e.BotUsername} - {e.Data}");
 }
Пример #12
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 private void Client_OnLog(object sender, OnLogArgs e)
 {
     this.WriteLine($"{e.DateTime}: {e.BotUsername} - {e.Data}");
 }
Пример #13
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 private void OnLog(object sender, OnLogArgs e)
 {
     Debug.Log(e.Data);
 }
 private async void Client_OnLog(object sender, OnLogArgs e)
 {
     await _eventProxy.PublishAsync(new TwitchLogNotification(this, e.BotUsername, e.Data, e.DateTime))
     .ConfigureAwait(false);
 }
Пример #15
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 public static void OnLog(object sender, OnLogArgs e)
 {
 }
Пример #16
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 private static void OnLog(object sender, OnLogArgs e)
 {
     Log($"{e.BotUsername} - {e.Data}");
 }
Пример #17
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 private void OnLog(object sender, OnLogArgs e)
 {
     Console.WriteLine($"[{e.DateTime.ToString()}] {e.BotUsername} > {e.Data}");
 }
Пример #18
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 private void Client_OnLog(object sender, OnLogArgs e)
 {
     //_logger.LogInformation("Connected to twitch chat");
 }
Пример #19
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 private static void Client_OnLog(object sender, OnLogArgs e)
 {
     Console.WriteLine($"Log {e.DateTime}: botname: {e.BotUsername}, Data: {e.Data}");
 }
Пример #20
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 private void Client_OnLog(object sender, OnLogArgs e)
 {
     Console.WriteLine($"Log event: {e.Data}");
 }
Пример #21
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 private void OnLog(object sender, OnLogArgs e)
 {
     Console.WriteLine($"{e.DateTime.ToString(CultureInfo.InvariantCulture)}: {e.Data}");
 }
 private void Client_OnLog(object sender, OnLogArgs e)
 {
     _logger.LogInformation($"{e.DateTime.ToString()}: {e.BotUsername} - {e.Data}");
 }
Пример #23
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 private void Client_OnLog(object sender, OnLogArgs e)
 {
 }
Пример #24
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 private static void Client_OnLog(object sender, OnLogArgs e)
 {
     Debug.WriteLine($"{e.DateTime.ToString()}: {e.BotUsername} - {e.Data}");
 }
Пример #25
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 private void Client_OnLog(object sender, OnLogArgs e)
 {
     Console.WriteLine($"{e.DateTime.ToString()}: {e.BotUsername} - {e.Data}");
 }
Пример #26
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 /// <summary>
 /// Called when a loggable event has occurred.
 /// </summary>
 private static void Client_OnLog(object sender, OnLogArgs e)
 {
     Console.WriteLine($"{e.DateTime}: [{e.BotUsername}] {e.Data}");
 }
Пример #27
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 private void Client_OnLog(object sender, OnLogArgs e)
 {
     Console.WriteLine(e.Data);
 }
Пример #28
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 private void OnLog(object sender, OnLogArgs e)
 {
     Utils.LogToConsole($"PubSub message received: {e.Data}");
 }
Пример #29
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 private void Client_OnLog(object sender, OnLogArgs e)
 {
     Console.WriteLine($"Twitch Bot {e.DateTime}: {e.BotUsername} - {e.Data}");
 }
Пример #30
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 private static void OnLog(object sender, OnLogArgs e) => Console.WriteLine($"{e.DateTime}: {e.BotUsername} - {e.Data}");