Пример #1
0
 public void ResumeGame()
 {
     pauseContainer.gameObject.SetActive(false);
     settings.gameObject.SetActive(false);
     Time.timeScale = 1;
     OnGameResumed?.Invoke();
 }
Пример #2
0
        public static void ResumeGame()
        {
            Time.timeScale      = 1;
            AudioListener.pause = false;

            OnGameResumed?.Invoke();
        }
Пример #3
0
 public void ResumeGame()
 {
     OnGameResumed?.Invoke();
 }
Пример #4
0
 public void ResumeGame()
 {
     OnGameResumed?.Invoke();
     IsGameRunning = true;
 }
Пример #5
0
 void OnGameResumed(OnGameResumed e)
 {
     pauseObj.SetActive(false);
 }
Пример #6
0
 public void ResumeGame()
 {
     Time.timeScale = 0.3f;
     DOTween.To(() => Time.timeScale, x => Time.timeScale = x, 1f, TIMESCALE_CHNGE_DAURATION);
     OnGameResumed?.Invoke();
 }
Пример #7
0
 public void GameResumed()
 {
     OnGameResumed?.Invoke();
 }