public void ResumeGame() { pauseContainer.gameObject.SetActive(false); settings.gameObject.SetActive(false); Time.timeScale = 1; OnGameResumed?.Invoke(); }
public static void ResumeGame() { Time.timeScale = 1; AudioListener.pause = false; OnGameResumed?.Invoke(); }
public void ResumeGame() { OnGameResumed?.Invoke(); }
public void ResumeGame() { OnGameResumed?.Invoke(); IsGameRunning = true; }
void OnGameResumed(OnGameResumed e) { pauseObj.SetActive(false); }
public void ResumeGame() { Time.timeScale = 0.3f; DOTween.To(() => Time.timeScale, x => Time.timeScale = x, 1f, TIMESCALE_CHNGE_DAURATION); OnGameResumed?.Invoke(); }
public void GameResumed() { OnGameResumed?.Invoke(); }