public override void Register() { OnEffectLaunch.Add(new EffectHandler(SuppressSpeedBuff, 2, SpellEffectName.TriggerSpell)); }
public override void Register() { OnEffectLaunch.Add(new EffectHandler(HandleScript, 0, SpellEffectName.SchoolDamage)); }
public override void Register() { OnEffectLaunch.Add(new EffectHandler(HandleDummy, 1, SpellEffectName.Dummy)); AfterCast.Add(new CastHandler(TriggerRecentlyUsedDeathStrike)); }
public override void Register() { OnEffectLaunch.Add(new EffectHandler(HandleEnergize, 0, SpellEffectName.SchoolDamage)); AfterCast.Add(new CastHandler(TriggerBuff)); }