void OnCollisionStay(Collision collision) { if (OnCollisionStayEvent != null) { OnCollisionStayEvent.Invoke(collision); } }
private void OnCollisionStay(Collision collision) { var colInfo = new TreeCollider.CollisionInfo { collidedWith = collision.gameObject, collision = collision, collisionState = TreeCollider.CollisionInfo.CollisionState.stay, isTrigger = false, otherCollider = collision.collider, sender = gameObject }; onCollisionStay?.Invoke(colInfo); OnCollisionStayEvent?.Invoke(colInfo); }
private void OnCollisionStay(Collision collision) { OnCollisionStayEvent?.Invoke(collision); }