private static void UpdateGeoText(On.GeoCounter.orig_Update orig, GeoCounter self) { orig(self); if (BingoUI.globalSettings.showSpentGeo) { self.geoTextMesh.text = $"{GetGeoCounterCurrent(self)} ({BingoUI.localSettings.spentGeo} spent)"; } }
public static void UpdateGeoText(On.GeoCounter.orig_Update orig, GeoCounter self) { orig(self); self.geoTextMesh.text = $"{geoCounterCurrent.GetValue(self)} ({BingoUI._settings.spentGeo} spent)"; }