private static void UpdateGeoText(On.GeoCounter.orig_Update orig, GeoCounter self)
 {
     orig(self);
     if (BingoUI.globalSettings.showSpentGeo)
     {
         self.geoTextMesh.text = $"{GetGeoCounterCurrent(self)} ({BingoUI.localSettings.spentGeo} spent)";
     }
 }
 public static void UpdateGeoText(On.GeoCounter.orig_Update orig, GeoCounter self)
 {
     orig(self);
     self.geoTextMesh.text = $"{geoCounterCurrent.GetValue(self)} ({BingoUI._settings.spentGeo} spent)";
 }