Пример #1
0
        private void onCreateTrail(On.Celeste.Player.orig_CreateTrail orig, Player self)
        {
            orig(self);

            // we don't want to add trails on top of the trails the game already makes.
            dashTrailTimer = 0.1f;
        }
 // DreamTunnelDash trail recoloring
 private static void Player_CreateTrail(On.Celeste.Player.orig_CreateTrail orig, Player player)
 {
     if (dreamTunnelDashAttacking)
     {
         player.CreateDreamTrail();
     }
     else
     {
         orig(player);
     }
 }