private void onCreateTrail(On.Celeste.Player.orig_CreateTrail orig, Player self) { orig(self); // we don't want to add trails on top of the trails the game already makes. dashTrailTimer = 0.1f; }
// DreamTunnelDash trail recoloring private static void Player_CreateTrail(On.Celeste.Player.orig_CreateTrail orig, Player player) { if (dreamTunnelDashAttacking) { player.CreateDreamTrail(); } else { orig(player); } }