void Start() { data = FindObjectOfType <LeaderboardData>(); sceneManager = FindObjectOfType <OgoSceneManager>(); ScoreInputField.ActivateInputField(); }
void Start() { sceneManager = FindObjectOfType <OgoSceneManager>(); if (sceneManager.NextScreen != Screen.None) { SetScreen(sceneManager.NextScreen); } else { SetScreen(Screen.Start); } StartIdleTimer(); }
void Start() { data = FindObjectOfType <LeaderboardData>(); sceneManager = FindObjectOfType <OgoSceneManager>(); userControl = Player.GetComponent <Platformer2DUserControl>(); PowerUpControl = Player.GetComponent <PowerUpController>(); spawnPoint = Player.transform.position; DisableControls(); isTimerRunning = false; LeapText.SetActive(false); TimerText.GetComponentInChildren <Text>().text = "01:00"; Fabric.EventManager.Instance.PostEvent("MUS/StartScreen", Fabric.EventAction.StopAll, null, gameObject); Fabric.EventManager.Instance.PostEvent("MUS/GameWin", Fabric.EventAction.StopAll, null, gameObject); Fabric.EventManager.Instance.PostEvent("MUS/Gameplay"); showFinalScore(false); StartCoroutine(OnStart()); }
void Start() { sceneManager = FindObjectOfType <OgoSceneManager>(); }