Пример #1
0
 /// <summary>
 /// 更新需要
 /// </summary>
 /// <param name="pipeId"></param>
 public void UpdateOutTex()
 {
     GL.IssuePluginEvent(OeipHelperUnity3D.GetUpdateTexFunc(), PipeId);
 }
Пример #2
0
 public void SetPipeInputGpuTex(int layerIndex, IntPtr tex, int inputIndex = 0)
 {
     OeipHelperUnity3D.SetPipeInputGpuTex(PipeId, layerIndex, tex, inputIndex);
     bSetInput = true;
 }
Пример #3
0
 public void SetPipeOutputGpuTex(int layerIndex, IntPtr tex, int outputIndex = 0)
 {
     OeipHelperUnity3D.SetPipeOutputGpuTex(PipeId, layerIndex, tex, outputIndex);
 }