/// <summary> /// 更新需要 /// </summary> /// <param name="pipeId"></param> public void UpdateOutTex() { GL.IssuePluginEvent(OeipHelperUnity3D.GetUpdateTexFunc(), PipeId); }
public void SetPipeInputGpuTex(int layerIndex, IntPtr tex, int inputIndex = 0) { OeipHelperUnity3D.SetPipeInputGpuTex(PipeId, layerIndex, tex, inputIndex); bSetInput = true; }
public void SetPipeOutputGpuTex(int layerIndex, IntPtr tex, int outputIndex = 0) { OeipHelperUnity3D.SetPipeOutputGpuTex(PipeId, layerIndex, tex, outputIndex); }