private void Net_ObjectPlacement(object sender, ObjectPlacementEventArgs e) { if (this.isDisposed || !this.hooksEnabled || e.Handled) { return; } e.Handled = this.UserInteractionHandler.HandleObjectPlacement(e.Player, e.Location, (int)e.BlockType, e.ObjectStyle, e.Alternative, e.Random, e.Direction); }
private void Net_ObjectPlacement(object sender, ObjectPlacementEventArgs e) { if (this.isDisposed || !this.hooksEnabled || e.Handled) { return; } if (this.UserInteractionHandler.HandleObjectPlacement(e.Player, e.BlockType, e.Location, e.ObjectStyle)) { e.Handled = true; return; } e.Handled = this.WorldMetadataHandler.HandleObjectPlacement(e.Player, e.BlockType, e.Location, e.ObjectStyle); }