private void Awake() { levelInstaller = FindObjectOfType <LevelInstaller>(); orbitalMovement = GetComponent <OrbitalMovement>(); shootingSystem = GetComponent <CharacterShootingSystem>(); healthView = new CharacterHealthView(GetComponentInChildren <TextMeshProUGUI>()); }
private void Awake() { levelInstaller = FindObjectOfType <LevelInstaller>(); windowsSpawner = FindObjectOfType <WindowsSpawner>(); }
private void Awake() { levelInstaller = FindObjectOfType <LevelInstaller>(); }