GetInventoryDisplay() публичный Метод

public GetInventoryDisplay ( ) : Sprite
Результат Sprite
Пример #1
0
    public void GiveKeyOfTruth()
    {
        if (HasGivenKey == false)
        {
            //Code to spawn key of truth in player hand
            //Debug.Log ("You get the key of truth");
            UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, StringController.str_none_of_your_skills_improved_));            //No skills appear
            //inputctrl.text=UWHUD.instance.MessageScroll.text;
            Shrine.HasGivenKey = true;
            //create the key of truth.
            ObjectLoaderInfo newobjt = ObjectLoader.newObject(225, 0, 0, 0, 256);
            GameObject       key     = ObjectInteraction.CreateNewObject(GameWorldController.instance.currentTileMap(), newobjt, GameWorldController.instance.InventoryMarker.gameObject, GameWorldController.instance.InventoryMarker.transform.position).gameObject;
            GameWorldController.MoveToInventory(key);
            ObjectInteraction myObjInt = key.GetComponent <ObjectInteraction>();


            /*ObjectInteraction myObjInt = ObjectInteraction.CreateNewObject(225);
             * myObjInt.gameObject.transform.parent=GameWorldController.instance.InventoryMarker.transform;
             * GameWorldController.MoveToInventory(myObjInt.gameObject);*/
            UWCharacter.Instance.playerInventory.ObjectInHand = myObjInt.name;
            UWHUD.instance.CursorIcon        = myObjInt.GetInventoryDisplay().texture;
            UWCharacter.InteractionMode      = UWCharacter.InteractionModePickup;
            InteractionModeControl.UpdateNow = true;
        }
    }
Пример #2
0
 void DisplayGameObject(ObjectInteraction obj, RawImage Label, Text qtyDisplay, bool isEquipped, ref bool hasChanged)
 {
     if (hasChanged == true)
     {
         if (obj == null)
         {
             Label.texture = Blank;
             if (qtyDisplay != null)
             {
                 qtyDisplay.text = "";
             }
             hasChanged = false;
             return;
         }
         hasChanged = false;
         if (obj != null)
         {
             if (isEquipped == true)
             {
                 Label.texture = obj.GetEquipDisplay().texture;
             }
             else
             {
                 Label.texture = obj.GetInventoryDisplay().texture;
                 if (qtyDisplay != null)
                 {
                     int qty = obj.GetQty();
                     if (qty <= 1)
                     {
                         qtyDisplay.text = "";
                     }
                     else
                     {
                         qtyDisplay.text = qty.ToString();
                     }
                 }
             }
         }
         else
         {
             Label.texture = Blank;
             if (qtyDisplay != null)
             {
                 qtyDisplay.text = "";
             }
         }
     }
 }
    /// <summary>
    /// Fishing Code.
    /// </summary>
    private void GoFish()
    {
        int tileX = (int)(UWCharacter.Instance.transform.position.x / 1.2f);
        int tileY = (int)(UWCharacter.Instance.transform.position.z / 1.2f);


        for (int x = -1; x <= 1; x++)
        {        //test the tile and it's neighbours for water.
            for (int y = -1; y <= 1; y++)
            {
                if (GameWorldController.instance.currentTileMap().Tiles[tileX + x, tileY + y].isWater)
                {
                    if (Random.Range(0, 10) >= 7)
                    {                    //catch something or test for encumerance
                        //000~001~099~You catch a lovely fish.
                        if ((GameWorldController.instance.commonObject.properties[182].mass * 0.1f) <= UWCharacter.Instance.playerInventory.getEncumberance())
                        {
                            UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, StringController.str_you_catch_a_lovely_fish_));
                            GameObject fishy = CreateFish();
                            UWCharacter.Instance.playerInventory.ObjectInHand = fishy.name;
                            ObjectInteraction FishobjInt = fishy.GetComponent <ObjectInteraction>();
                            if (FishobjInt != null)
                            {
                                FishobjInt.UpdateAnimation();
                                //UWHUD.instance.CursorIcon= //FishobjInt.InventoryDisplay.texture;
                                UWHUD.instance.CursorIcon = FishobjInt.GetInventoryDisplay().texture;                                //FishobjInt.InventoryDisplay.texture;
                                FishobjInt.isquant        = 1;
                            }

                            UWCharacter.InteractionMode      = UWCharacter.InteractionModePickup;
                            InteractionModeControl.UpdateNow = true;
                        }
                        else
                        {                        //000~001~102~You feel a nibble, but the fish gets away.
                            UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, StringController.str_you_feel_a_nibble_but_the_fish_gets_away_));
                        }
                    }
                    else
                    {                    //000~001~100~No luck this time.
                        UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, StringController.str_no_luck_this_time_));
                    }
                    return;
                }
            }
        }
        //000~001~101~You cannot fish there.  Perhaps somewhere else.
        UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, StringController.str_you_cannot_fish_there__perhaps_somewhere_else_));
    }
Пример #4
0
    public virtual void Pickup(ObjectInteraction objPicked, PlayerInventory pInv)
    {    //completes the pickup.
        objPicked.PickedUp = true;
        if (objPicked.GetComponent <Container>() != null)
        {
            Container.SetPickedUpFlag(objPicked.GetComponent <Container>(), true);
            Container.SetItemsParent(objPicked.GetComponent <Container>(), InvMarker.transform);
            Container.SetItemsPosition(objPicked.GetComponent <Container>(), InvMarker.transform.position);
        }
        CursorIcon        = objPicked.GetInventoryDisplay().texture;
        pInv.ObjectInHand = objPicked.transform.name;
        //////pInv.JustPickedup=true;//To stop me throwing it away immediately.
        if (objPicked.GetComponent <Rigidbody>() != null)
        {
            WindowDetect.FreezeMovement(objPicked.gameObject);
        }
        objPicked.transform.position = InvMarker.transform.position;
        objPicked.transform.parent   = InvMarker.transform;

        objPicked.Pickup();        //Call pickup event for this object.
    }
Пример #5
0
    public virtual ObjectInteraction Pickup(ObjectInteraction objPicked, PlayerInventory pInv)
    {    //completes the pickup.
        objPicked.PickedUp = true;
        if (objPicked.GetComponent <Container>() != null)
        {
            Container.SetPickedUpFlag(objPicked.GetComponent <Container>(), true);
            Container.SetItemsParent(objPicked.GetComponent <Container>(), GameWorldController.instance.InventoryMarker.transform);
            Container.SetItemsPosition(objPicked.GetComponent <Container>(), GameWorldController.instance.InventoryMarker.transform.position);
        }
        UWHUD.instance.CursorIcon = objPicked.GetInventoryDisplay().texture;
        pInv.ObjectInHand         = objPicked.transform.name;
        if (objPicked.GetComponent <Rigidbody>() != null)
        {
            GameWorldController.FreezeMovement(objPicked.gameObject);
        }

        objPicked.transform.position = GameWorldController.instance.InventoryMarker.transform.position;
        objPicked.transform.parent   = GameWorldController.instance.InventoryMarker.transform;
        GameWorldController.MoveToInventory(objPicked);
        pInv.ObjectInHand = objPicked.transform.name;
        objPicked.Pickup();
        return(objPicked);
    }
Пример #6
0
    private void MusicInstrumentInteaction()
    {
        if (Input.GetKeyDown("1"))
        {
            PlayNote(1);
        }
        if (Input.GetKeyDown("2"))
        {
            PlayNote(2);
        }
        if (Input.GetKeyDown("3"))
        {
            PlayNote(3);
        }
        if (Input.GetKeyDown("4"))
        {
            PlayNote(4);
        }
        if (Input.GetKeyDown("5"))
        {
            PlayNote(5);
        }
        if (Input.GetKeyDown("6"))
        {
            PlayNote(6);
        }
        if (Input.GetKeyDown("7"))
        {
            PlayNote(7);
        }
        if (Input.GetKeyDown("8"))
        {
            PlayNote(8);
        }
        if (Input.GetKeyDown("9"))
        {
            PlayNote(9);
        }
        if (Input.GetKeyDown("0"))
        {
            PlayNote(10);
        }
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            //000~001~251~You put the instrument down.
            PlayingInstrument = false;
            CurrentInstrument = "";
            WindowDetectUW.WaitingForInput           = false;
            UWCharacter.Instance.playerMotor.enabled = true;
            UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, StringController.str_you_put_the_instrument_down_));
            GameWorldController.instance.getMus().Resume();
            //354237875
            if (_RES == GAME_UW1)
            {
                if ((NoteRecord == "354237875") && (objInt().item_id == 292))            //Flute only
                {
                    //UWHUD.instance.MessageScroll.Add ("Eyesnack would be proud of your playing");
                    if ((GameWorldController.instance.LevelNo == 2) && (Quest.instance.isCupFound == false) && (objInt().item_id == 292))
                    {
                        int tileX = TileMap.visitTileX;
                        int tileY = TileMap.visitTileY;
                        if (((tileX >= 23) || (tileX <= 27)) && ((tileY >= 43) || (tileY <= 45)))
                        {
                            //create the cup of wonder.

                            ObjectLoaderInfo newobjt = ObjectLoader.newObject(174, 0, 0, 0, 256);
                            GameObject       cup     = ObjectInteraction.CreateNewObject(GameWorldController.instance.currentTileMap(), newobjt, GameWorldController.instance.InventoryMarker.gameObject, GameWorldController.instance.InventoryMarker.transform.position).gameObject;
                            GameWorldController.MoveToInventory(cup);
                            ObjectInteraction myObjInt = cup.GetComponent <ObjectInteraction>();

                            /*	ObjectInteraction myObjInt = ObjectInteraction.CreateNewObject(174);
                             * myObjInt.gameObject.transform.parent=GameWorldController.instance.InventoryMarker.transform;
                             * GameWorldController.MoveToInventory(myObjInt.gameObject);*/
                            UWCharacter.Instance.playerInventory.ObjectInHand = myObjInt.name;
                            UWHUD.instance.CursorIcon        = myObjInt.GetInventoryDisplay().texture;
                            UWCharacter.InteractionMode      = UWCharacter.InteractionModePickup;
                            InteractionModeControl.UpdateNow = true;
                            Quest.instance.isCupFound        = true;
                            //An object appears in the air and falls into your hands
                            UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, 136));
                        }
                    }
                }
            }
        }
    }
Пример #7
0
    public override bool Eat()
    {    //TODO:Implement drag and drop feeding.
        if (Nutrition() + UWCharacter.Instance.FoodLevel >= 255)
        {
            UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, StringController.str_you_are_too_full_to_eat_that_now_));
            return(false);
        }
        else
        {
            UWCharacter.Instance.FoodLevel = Nutrition() + UWCharacter.Instance.FoodLevel;
            switch (objInt().item_id)    //TODO:update for UW2
            {
            case 192:                    //plants
            case 207:
            case 212:
                UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, StringController.str_the_plant_is_plain_tasting_but_nourishing_));
                break;

            case 217:                    //Dead rotworm
                UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, 234));
                break;

            case 283:                    //Rotworm stew
                UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1, 235));
                break;

            default:
                UWHUD.instance.MessageScroll.Add("That " + StringController.instance.GetObjectNounUW(objInt()) + foodFlavourText());
                break;
            }
            if (ObjectInteraction.PlaySoundEffects)
            {
                switch (Random.Range(1, 3))
                {
                case 1:
                    UWCharacter.Instance.aud.clip = GameWorldController.instance.getMus().SoundEffects[MusicController.SOUND_EFFECT_EAT_1]; break;

                case 2:
                    UWCharacter.Instance.aud.clip = GameWorldController.instance.getMus().SoundEffects[MusicController.SOUND_EFFECT_EAT_2]; break;

                default:
                    UWCharacter.Instance.aud.clip = GameWorldController.instance.getMus().SoundEffects[MusicController.SOUND_EFFECT_EAT_3]; break;
                }
                UWCharacter.Instance.aud.Play();
            }

            if (_RES == GAME_UW2)
            {            //Some food items leave left overs
                int LeftOverToCreate = -1;
                switch (objInt().item_id)
                {
                case 176:
                case 177:                        //meat
                    LeftOverToCreate = 197; break;

                case 186:                        //honeycomb
                    LeftOverToCreate = 210; break;

                case 187:
                case 188:
                case 189:                        //bottles.
                    LeftOverToCreate = 317; break;
                }

                if (LeftOverToCreate != -1)
                {
                    ObjectLoaderInfo newobjt = ObjectLoader.newObject(LeftOverToCreate, 40, 0, 0, 256);
                    newobjt.InUseFlag = 1;
                    ObjectInteraction created = ObjectInteraction.CreateNewObject(GameWorldController.instance.currentTileMap(), newobjt, GameWorldController.instance.CurrentObjectList().objInfo, GameWorldController.instance.DynamicObjectMarker().gameObject, GameWorldController.instance.InventoryMarker.transform.position);
                    GameWorldController.MoveToWorld(created.gameObject);
                    UWCharacter.Instance.playerInventory.ObjectInHand = created.name;
                    UWHUD.instance.CursorIcon   = created.GetInventoryDisplay().texture;
                    UWCharacter.InteractionMode = UWCharacter.InteractionModePickup;
                }
            }
            objInt().consumeObject(); //destroy and remove from inventory/world.

            return(true);             //Food was eaten.
        }
    }
Пример #8
0
    public void OnSubmitPickup(int quant)
    {
        InputField inputctrl = UWHUD.instance.InputControl;

        inputctrl.text = "";
        inputctrl.gameObject.SetActive(false);
        WindowDetect.WaitingForInput = false;
        ConversationVM.EnteringQty   = false;
        if (ConversationVM.InConversation == false)
        {
            UWHUD.instance.MessageScroll.Clear();
            Time.timeScale = 1.0f;
        }
        else
        {
            UWHUD.instance.MessageScroll.NewUIOUt.text = InventorySlot.TempLookAt;            //Restore original text
        }

        if (quant == 0)
        {        //cancel
            QuantityObj = null;
        }
        if (QuantityObj != null)
        {        //Just do a normal pickup.
            if (quant >= QuantityObj.GetComponent <ObjectInteraction>().link)
            {
                UWCharacter.Instance.playerInventory.ObjectInHand = QuantityObj.name;
                UWHUD.instance.CursorIcon = QuantityObj.GetComponent <ObjectInteraction>().GetInventoryDisplay().texture;
                if (this.slotIndex >= 11)
                {
                    UWCharacter.Instance.playerInventory.GetCurrentContainer().RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11);
                }
                UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex);
            }
            else
            {
                //split the obj.
                ObjectInteraction objI = QuantityObj.GetComponent <ObjectInteraction>();
                objI.link = objI.link - quant;
                ObjectLoaderInfo newObj = ObjectLoader.newObject(objI.item_id, objI.quality, objI.owner, quant, -1);
                newObj.is_quant = 1;
                ObjectInteraction NewObjI = ObjectInteraction.CreateNewObject(GameWorldController.instance.currentTileMap(), newObj, GameWorldController.instance.CurrentObjectList().objInfo, GameWorldController.instance.InventoryMarker, GameWorldController.instance.InventoryMarker.transform.position);
                GameWorldController.MoveToInventory(NewObjI);
                UWCharacter.Instance.playerInventory.ObjectInHand = NewObjI.name;
                UWHUD.instance.CursorIcon = NewObjI.GetInventoryDisplay().texture;
                ObjectInteraction.Split(objI, NewObjI);
                UWCharacter.Instance.playerInventory.Refresh(slotIndex);
                QuantityObj = null;


                /*	GameObject Split = Instantiate(QuantityObj);//What we are picking up.
                 *      Split.GetComponent<ObjectInteraction>().link =quant;
                 *      Split.name = Split.name+"_"+UWCharacter.Instance.summonCount++;
                 *      Split.transform.parent=UWCharacter.Instance.playerInventory.InventoryMarker.transform;//this.transform.parent;
                 *      QuantityObj.GetComponent<ObjectInteraction>().link=QuantityObj.GetComponent<ObjectInteraction>().link-quant;
                 *      UWCharacter.Instance.playerInventory.ObjectInHand= Split.name;
                 *      UWHUD.instance.CursorIcon= Split.GetComponent<ObjectInteraction>().GetInventoryDisplay().texture;
                 *      ObjectInteraction.Split (Split.GetComponent<ObjectInteraction>(),QuantityObj.GetComponent<ObjectInteraction>());
                 *      UWCharacter.Instance.playerInventory.Refresh (slotIndex);
                 *      QuantityObj=null;//Clear out to avoid weirdness.*/
            }
        }
    }
Пример #9
0
    void RightClickPickup()
    {
        //pInv = player.GetComponent<PlayerInventory>();
        GameObject ObjectUsedOn = null;      //The object at the clicked slot
        bool       DoNotPickup  = false;

        if (UWCharacter.Instance.playerInventory.ObjectInHand != "")
        {
            ObjectInteraction objInt = UWCharacter.Instance.playerInventory.GetGameObjectInHand().GetComponent <ObjectInteraction>();
            if ((SlotCategory != objInt.GetItemType()) && (SlotCategory != -1))
            {            //Slot is not a general use on andThis item type does not go in this slot.
                         //	Debug.Log ("cannot pickup an " + objInt.GetItemType() + " in a " + SlotCategory);
                DoNotPickup = true;
            }
            //Eating food dropped in helm slot
            if (SlotCategory == HELM)
            {
                if (objInt.GetItemType() == ObjectInteraction.FOOD)
                {
                    objInt.Use();
                    DoNotPickup = true;
                    return;
                }
            }

            //if ((objInt.isQuant()==true) && (objInt.isEnchanted()==false))
            if (objInt.IsStackable())
            {
                ObjectUsedOn = UWCharacter.Instance.playerInventory.GetGameObjectAtSlot(slotIndex);                //GameObject.Find (pInv.GetObjectAtSlot(slotIndex));
                if (ObjectUsedOn != null)
                {
                    if (ObjectInteraction.CanMerge(ObjectUsedOn.GetComponent <ObjectInteraction>(), objInt))
                    //	if ((objInt.item_id==ObjectUsedOn.GetComponent<ObjectInteraction>().item_id) && (objInt.quality==ObjectUsedOn.GetComponent<ObjectInteraction>().quality))
                    {
                        //merge the items
                        ObjectInteraction.Merge(ObjectUsedOn.GetComponent <ObjectInteraction>(), objInt);
                        //ObjectUsedOn.GetComponent<ObjectInteraction>().link=ObjectUsedOn.GetComponent<ObjectInteraction>().link+objInt.link;
                        UWHUD.instance.CursorIcon = UWHUD.instance.CursorIconDefault;
                        UWCharacter.Instance.playerInventory.ObjectInHand = "";
                        UWCharacter.Instance.playerInventory.Refresh(slotIndex);
                        //Destroy(objInt.gameObject);
                        return;
                    }
                }
            }
        }
        //Code for when I right click in pickup mode.
        if (UWCharacter.Instance.playerInventory.GetObjectAtSlot(slotIndex) != "")
        {                //Special case for opening containers in pickup mode.
            ObjectUsedOn = UWCharacter.Instance.playerInventory.GetGameObjectAtSlot(slotIndex);
            if ((UWCharacter.Instance.playerInventory.ObjectInHand == ""))
            {
                if (ObjectUsedOn.GetComponent <Container>() != null)
                {
                    if (ObjectUsedOn.GetComponent <Container>().isOpenOnPanel == true)
                    {
                        return;
                    }
                    UWCharacter.Instance.playerInventory.ObjectInHand = ObjectUsedOn.name;
                    UWHUD.instance.CursorIcon = ObjectUsedOn.GetComponent <ObjectInteraction>().GetInventoryDisplay().texture;
                    if (this.slotIndex >= 11)
                    {
                        //Container cn = //;GameObject.Find(pInv.currentContainer).GetComponent<Container>();
                        UWCharacter.Instance.playerInventory.GetCurrentContainer().RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11);
                    }
                    UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex);
                    return;
                }
            }
        }

        if (UWCharacter.Instance.playerInventory.GetObjectAtSlot(slotIndex) == "")      //No object in slot
        {
            if (DoNotPickup == false)
            {
                if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.GetCurrentContainer(), slotIndex, false))
                {
                    UWCharacter.Instance.playerInventory.SetObjectAtSlot(slotIndex, UWCharacter.Instance.playerInventory.ObjectInHand);
                    UWHUD.instance.CursorIcon = UWHUD.instance.CursorIconDefault;
                    UWCharacter.Instance.playerInventory.SetObjectInHand("");                            // .ObjectInHand="";
                }
            }
        }
        else
        {
            bool ObjectActivated = false;
            //Get the object at the slot and test it's activation.
            ObjectUsedOn = UWCharacter.Instance.playerInventory.GetGameObjectAtSlot(slotIndex);            //GameObject.Find (pInv.GetObjectAtSlot(slotIndex));
            //When right clicking only try to activate when an object in in the hand
            if (UWCharacter.Instance.playerInventory.GetObjectInHand() != "")
            {
                ObjectActivated = ObjectUsedOn.GetComponent <ObjectInteraction>().Use();
            }
            if (ObjectActivated == false)
            {                    //if nothing happened when I clicked on the object at the slot with something in hand.
                if (UWCharacter.Instance.playerInventory.GetObjectInHand() != "")
                {
                    if (DoNotPickup == false)
                    {
                        //TODO: Make sure this works with Equipment slots
                        //No effect occurred. Swap the two objects.
                        if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.GetCurrentContainer(), slotIndex, true))
                        {
                            UWCharacter.Instance.playerInventory.SwapObjects(ObjectUsedOn, slotIndex, UWCharacter.Instance.playerInventory.ObjectInHand);
                            UWCharacter.Instance.playerInventory.Refresh();
                        }
                    }
                }
                else
                {                        //Pick up the item at that slot.
                    //TODO: Make this work with Equipment slots
                    if (DoNotPickup == false)
                    {
                        ObjectInteraction objIntUsedOn = ObjectUsedOn.GetComponent <ObjectInteraction>();
                        //if ((ObjectUsedOn.GetComponent<ObjectInteraction>().isQuant() ==false) || ((ObjectUsedOn.GetComponent<ObjectInteraction>().isQuant())&&(ObjectUsedOn.GetComponent<ObjectInteraction>().link==1)) || (ObjectUsedOn.GetComponent<ObjectInteraction>().isEnchanted() ==true))
                        if ((!objIntUsedOn.IsStackable()) || ((objIntUsedOn.IsStackable()) && (objIntUsedOn.GetQty() <= 1)))
                        {                                //Is either not a quant or is a quantity of 1
                            UWCharacter.Instance.playerInventory.ObjectInHand = ObjectUsedOn.name;
                            //UWHUD.instance.CursorIcon= ObjectUsedOn.GetComponent<ObjectInteraction>().GetInventoryDisplay().texture;
                            UWHUD.instance.CursorIcon = objIntUsedOn.GetInventoryDisplay().texture;
                            if (this.slotIndex >= 11)
                            {
                                UWCharacter.Instance.playerInventory.GetCurrentContainer().RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11);
                            }
                            UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex);
                        }
                        else
                        {
                            //Debug.Log("attempting to pick up a quantity");
                            if (ConversationVM.InConversation == true)
                            {
                                //UWHUD.instance.MessageScroll.SetAnchorX(1.0f);//Move off screen.
                                //UWHUD.instance.MessageScrollTemp.SetAnchorX(0.06f);
                                InventorySlot.TempLookAt = UWHUD.instance.MessageScroll.NewUIOUt.text;
                                UWHUD.instance.MessageScroll.Set("Move how many?");

                                ConversationVM.EnteringQty = true;
                            }
                            else
                            {
                                UWHUD.instance.MessageScroll.Set("Move how many?");
                            }
                            InputField inputctrl = UWHUD.instance.InputControl;

                            inputctrl.gameObject.SetActive(true);
                            inputctrl.text = objIntUsedOn.GetQty().ToString();                          //"1";


                            inputctrl.gameObject.GetComponent <InputHandler>().target           = this.gameObject;
                            inputctrl.gameObject.GetComponent <InputHandler>().currentInputMode = InputHandler.InputInventoryQty;

                            inputctrl.contentType = InputField.ContentType.IntegerNumber;
                            inputctrl.Select();

                            WindowDetect.WaitingForInput = true;
                            Time.timeScale = 0.0f;
                            QuantityObj    = ObjectUsedOn;
                        }
                    }
                }
            }
        }
    }
Пример #10
0
    public virtual ObjectInteraction Pickup(ObjectInteraction objPicked, PlayerInventory  pInv)
    {
        //completes the pickup.

        objPicked.PickedUp=true;
        if (objPicked.GetComponent<Container>()!=null)
        {
            Container.SetPickedUpFlag(objPicked.GetComponent<Container>(),true);
            Container.SetItemsParent(objPicked.GetComponent<Container>(),InvMarker.transform);
            Container.SetItemsPosition (objPicked.GetComponent<Container>(),InvMarker.transform.position);
        }
        UWHUD.instance.CursorIcon=objPicked.GetInventoryDisplay().texture;
        pInv.ObjectInHand=objPicked.transform.name;
        //////pInv.JustPickedup=true;//To stop me throwing it away immediately.
        if (objPicked.GetComponent<Rigidbody>() !=null)
        {
            GameWorldController.FreezeMovement(objPicked.gameObject);
        }
        //Clone the object into the inventory
                if (WindowDetectUW.UsingRoomManager==true)
                {
                        GameObject objClone = Instantiate(objPicked.gameObject);
                        objClone.name=objPicked.name;
                        objPicked.name=objPicked.name+ "_destroyed";
                        //objPicked.transform.DestroyChildren();
                        DestroyImmediate(objPicked.gameObject);

                        objClone.transform.position = InvMarker.transform.position;
                        objClone.transform.parent=InvMarker.transform;
                        objClone.GetComponent<ObjectInteraction>().Pickup();
                        /*
                        UniqueIdentifier uid=objClone.GetComponent<UniqueIdentifier>();
                        if (uid!=null)
                        {
                                //uid.Id=uid.GetInstanceID().ToString();
                        }
                        */
                        objClone.GetComponent<ObjectInteraction>().Pickup();
                        return objClone.GetComponent<ObjectInteraction>();
                }
                else
                {
                        objPicked.transform.position=InvMarker.transform.position;
                        objPicked.transform.parent=InvMarker.transform;
                        objPicked.Pickup();
                        return objPicked;
                }

        //objPicked.transform.position = InvMarker.transform.position;
        //objPicked.transform.parent=InvMarker.transform;

        //objPicked.Pickup();//Call pickup event for this object.
    }