GetEquipDisplay() публичный Метод

public GetEquipDisplay ( ) : Sprite
Результат Sprite
Пример #1
0
    /*static public bool xAddObjectToContainer(GameObject objInHand, GameObject objUseOn)
     *   {
     *           Container subContainer = objUseOn.GetComponent<Container>();
     *           if (subContainer.AddItemToContainer(objInHand.name))
     *           {
     *                   Container ObjInHandContainer=objInHand.GetComponent<Container>();
     *                   if (ObjInHandContainer!=null)
     *                   {
     *                           subContainer=objInHand.GetComponent<Container>();
     *                           subContainer.ContainerParent=objUseOn.name;
     *                   }
     *                   return true;
     *           }
     *           else
     *           {
     *                   return false;
     *           }
     *   }*/

    public void OpenContainer()
    {
        playerUW.playerInventory.ContainerOffset = 0;
        ScrollButtonStatsDisplay.ScrollValue     = 0;
        ObjectInteraction currObjInt = this.gameObject.GetComponent <ObjectInteraction>();

        if (currObjInt.PickedUp == false)
        {                //The requested container is open in the game world. This can cause problems!
            //Debug.Log ("Opening a container in the real world");
            SpillContents();
            return;
        }
        //Sort the container
        Container.SortContainer(this);
        GameObject.Find("ContainerOpened").GetComponent <UITexture>().mainTexture = currObjInt.GetEquipDisplay().texture;
        if (this.isOpenOnPanel == false)
        {
            this.isOpenOnPanel = true;
            ContainerParent    = playerUW.playerInventory.currentContainer;
        }
        playerUW.playerInventory.currentContainer = this.name;
        if (playerUW.playerInventory.currentContainer == "")
        {
            playerUW.playerInventory.currentContainer = playerUW.name;
            this.ContainerParent = playerUW.name;
        }
        for (int i = 0; i < 8; i++)
        {
            string sItem = this.GetItemAt(i);
            playerUW.playerInventory.SetObjectAtSlot(i + 11, sItem);
        }
    }
Пример #2
0
    public void SpillContentsX()
    {                                                               //Removes the contents of a container out in the real world.
        int     counter;
        TileMap tm = GameWorldController.instance.currentTileMap(); //GameObject.Find("Tilemap").GetComponent<TileMap>();

        GameWorldController.FreezeMovement(this.gameObject);
        ObjectInteraction objInt = this.gameObject.GetComponent <ObjectInteraction>();

        objInt.SetWorldDisplay(objInt.GetEquipDisplay());
        for (short i = 0; i <= MaxCapacity(); i++)
        {
            GameObject Spilled = GetGameObjectAt(i);            //GameObject.Find (GetItemAt (i));
            if (Spilled != null)
            {
                if (Spilled.GetComponent <trigger_base>() != null)
                {
                    Spilled.GetComponent <trigger_base>().Activate(this.gameObject);
                }
                bool    flag        = false;
                Vector3 randomPoint = this.transform.position;
                counter = 0;
                while ((flag == false) && (counter < 25))
                {
                    randomPoint = this.transform.position + Random.insideUnitSphere;
                    if (randomPoint.y < this.transform.position.y)
                    {
                        randomPoint.y = this.transform.position.y + 0.1f;
                    }
                    flag = ((!Physics.CheckSphere(randomPoint, 0.5f)) && (tm.ValidTile(randomPoint)));
                    counter++;
                }
                if (flag == true)
                {                //No object interferes with the spill
                    RemoveItemFromContainer(i);
                    Spilled.transform.position = randomPoint;
                    Spilled.GetComponent <ObjectInteraction>().PickedUp = false;
                    GameWorldController.UnFreezeMovement(Spilled);
                }
                else
                {                //No where to put the item. Put it at the containers position.
                    RemoveItemFromContainer(i);
                    Spilled.transform.position = this.transform.position;
                    Spilled.GetComponent <ObjectInteraction>().PickedUp = false;
                    GameWorldController.UnFreezeMovement(Spilled);
                }
            }
        }
        GameWorldController.UnFreezeMovement(this.gameObject);
    }
Пример #3
0
 void DisplayGameObject(ObjectInteraction obj, RawImage Label, Text qtyDisplay, bool isEquipped, ref bool hasChanged)
 {
     if (hasChanged == true)
     {
         if (obj == null)
         {
             Label.texture = Blank;
             if (qtyDisplay != null)
             {
                 qtyDisplay.text = "";
             }
             hasChanged = false;
             return;
         }
         hasChanged = false;
         if (obj != null)
         {
             if (isEquipped == true)
             {
                 Label.texture = obj.GetEquipDisplay().texture;
             }
             else
             {
                 Label.texture = obj.GetInventoryDisplay().texture;
                 if (qtyDisplay != null)
                 {
                     int qty = obj.GetQty();
                     if (qty <= 1)
                     {
                         qtyDisplay.text = "";
                     }
                     else
                     {
                         qtyDisplay.text = qty.ToString();
                     }
                 }
             }
         }
         else
         {
             Label.texture = Blank;
             if (qtyDisplay != null)
             {
                 qtyDisplay.text = "";
             }
         }
     }
 }
Пример #4
0
    public void SpillContents()
    {
        TileMap tm = GameWorldController.instance.currentTileMap();                        //GameObject.Find("Tilemap").GetComponent<TileMap>();

        GameWorldController.FreezeMovement(this.gameObject);
        ObjectInteraction objInt = this.gameObject.GetComponent <ObjectInteraction>();

        objInt.UpdatePosition();
        objInt.SetWorldDisplay(objInt.GetEquipDisplay());
        for (short i = 0; i <= MaxCapacity(); i++)
        {
            GameObject Spilled = GetGameObjectAt(i);                                    //GameObject.Find (GetItemAt (i));
            if (Spilled != null)
            {
                if (Spilled.GetComponent <trigger_base>() != null)
                {
                    Spilled.GetComponent <trigger_base>().Activate(this.gameObject);
                }
                else
                {
                    ObjectInteraction objSpilled = Spilled.GetComponent <ObjectInteraction>();
                    Spilled.transform.position = this.transform.position;
                    objSpilled.UpdatePosition();
                    switch (tm.Tiles[objInt.tileX, objInt.tileY].tileType)
                    {
                    case TileMap.TILE_OPEN:
                    case TileMap.TILE_SLOPE_N:
                    case TileMap.TILE_SLOPE_S:
                    case TileMap.TILE_SLOPE_E:
                    case TileMap.TILE_SLOPE_W:
                        objSpilled.x = (short)Random.Range(1, 7);
                        objSpilled.y = (short)Random.Range(1, 7);
                        break;

                    case TileMap.TILE_DIAG_SE:
                        objSpilled.x = (short)Random.Range(1, 7);
                        objSpilled.y = (short)Random.Range(0, objSpilled.x);
                        break;

                    case TileMap.TILE_DIAG_SW:
                        objSpilled.x = (short)Random.Range(1, 7);
                        objSpilled.y = (short)Random.Range(1, 7 - objSpilled.x);
                        break;

                    case TileMap.TILE_DIAG_NE:
                        objSpilled.x = (short)Random.Range(1, 7);
                        objSpilled.y = (short)Random.Range(8 - objSpilled.x, 8);
                        break;

                    case TileMap.TILE_DIAG_NW:
                        objSpilled.x = (short)Random.Range(1, 7);
                        objSpilled.y = (short)Random.Range(objSpilled.x, 8);
                        break;
                    }
                    objSpilled.zpos = (short)(tm.Tiles[objInt.tileX, objInt.tileY].floorHeight * 4);
                    objSpilled.objectloaderinfo.x    = objSpilled.x;
                    objSpilled.objectloaderinfo.y    = objSpilled.y;
                    objSpilled.objectloaderinfo.zpos = objSpilled.zpos;
                    objSpilled.transform.position    = ObjectLoader.CalcObjectXYZ(_RES, tm, tm.Tiles, GameWorldController.instance.CurrentObjectList().objInfo, objSpilled.objectloaderinfo.index, this.objInt().objectloaderinfo.tileX, this.objInt().objectloaderinfo.tileY, 0);
                    RemoveItemFromContainer(i);
                    Spilled.GetComponent <ObjectInteraction>().PickedUp = false;
                    GameWorldController.UnFreezeMovement(Spilled);
                }
            }
        }
    }
    public void SpillContents()
    {
        TileMap tm = CurrentTileMap(); //GameObject.Find("Tilemap").GetComponent<TileMap>();

        FreezeMovement(this.gameObject);
        ObjectInteraction objInt = this.gameObject.GetComponent <ObjectInteraction>();

        objInt.UpdatePosition();
        objInt.SetWorldDisplay(objInt.GetEquipDisplay());
        objInt.link = 0; //So items in world will not create infinitly lopping references
        for (short i = 0; i <= MaxCapacity(); i++)
        {
            ObjectInteraction objSpilled = GetItemAt(i);
            if (objSpilled != null)
            {
                if (objSpilled.GetComponent <trigger_base>() != null)
                {
                    objSpilled.GetComponent <trigger_base>().Activate(this.gameObject);
                }
                else
                {
                    //ObjectInteraction objSpilled = Spilled.GetComponent<ObjectInteraction>();
                    objSpilled.transform.position = this.transform.position;
                    objSpilled.UpdatePosition();
                    switch (tm.Tiles[objInt.ObjectTileX, objInt.ObjectTileY].tileType)
                    {
                    case TileMap.TILE_OPEN:
                    case TileMap.TILE_SLOPE_N:
                    case TileMap.TILE_SLOPE_S:
                    case TileMap.TILE_SLOPE_E:
                    case TileMap.TILE_SLOPE_W:
                        objSpilled.xpos = (short)Random.Range(1, 7);
                        objSpilled.ypos = (short)Random.Range(1, 7);
                        break;

                    case TileMap.TILE_DIAG_SE:
                        objSpilled.xpos = (short)Random.Range(1, 7);
                        objSpilled.ypos = (short)Random.Range(0, objSpilled.xpos);
                        break;

                    case TileMap.TILE_DIAG_SW:
                        objSpilled.xpos = (short)Random.Range(1, 7);
                        objSpilled.ypos = (short)Random.Range(1, 7 - objSpilled.xpos);
                        break;

                    case TileMap.TILE_DIAG_NE:
                        objSpilled.xpos = (short)Random.Range(1, 7);
                        objSpilled.ypos = (short)Random.Range(8 - objSpilled.xpos, 8);
                        break;

                    case TileMap.TILE_DIAG_NW:
                        objSpilled.xpos = (short)Random.Range(1, 7);
                        objSpilled.ypos = (short)Random.Range(objSpilled.xpos, 8);
                        break;
                    }
                    objSpilled.zpos = (short)(tm.Tiles[objInt.ObjectTileX, objInt.ObjectTileY].floorHeight * 4);
                    objSpilled.objectloaderinfo.xpos = objSpilled.xpos;
                    objSpilled.objectloaderinfo.ypos = objSpilled.ypos;
                    objSpilled.objectloaderinfo.zpos = objSpilled.zpos;
                    objSpilled.transform.position    = ObjectLoader.CalcObjectXYZ(objSpilled.objectloaderinfo.index, 0);
                    RemoveItemFromContainer(i);
                    //FIELD PICKUP Spilled.GetComponent<ObjectInteraction>().PickedUp=false;
                    UnFreezeMovement(objSpilled);
                }
            }
        }
    }