public void clickAction(objectType type, GameObject gameObj, string ID) { if (drawGizmo(type, gameObj)) { return; } currentSelectionID = ID; currentSelectionObj = gameObj; if (gameObj.tag != "3DObject" && gameObj.tag != "CameraVan" && gameObj.tag != "Terrain") { currentSelectionObj.GetComponent <MeshRenderer>().material.color = new Color(0.3f, 0.3f, 1.0f); } if (previousSelectionID != "" && previousSelectionObj.tag != "3DObject" && previousSelectionObj.tag != "CameraVan" && previousSelectionObj.tag != "Terrain") { previousSelectionObj.GetComponent <MeshRenderer>().material.color = new Color(1, 1, 1); } if (currentSelectionObj == previousSelectionObj) { highwayEditMenu.SetActive(false); barrierEditMenu.SetActive(false); ObjectEditMenu.SetActive(false); buildingEditMenu.SetActive(false); CameraVanEditMenu.SetActive(false); previousSelectionObj = null; previousSelectionID = ""; return; } //fill edit menu switch (type) { case objectType.building: buildingEditMenu.SetActive(true); ObjectEditMenu.SetActive(false); highwayEditMenu.SetActive(false); barrierEditMenu.SetActive(false); CameraVanEditMenu.SetActive(false); int facadeId = int.Parse(gameObj.name.Substring("facade".Length)); buildingEdit.fillMenu(ID, facadeId); break; case objectType.highway: buildingEditMenu.SetActive(false); ObjectEditMenu.SetActive(false); barrierEditMenu.SetActive(false); highwayEditMenu.SetActive(true); CameraVanEditMenu.SetActive(false); highwayEdit.fillMenu(ID); break; case objectType.barrier: buildingEditMenu.SetActive(false); ObjectEditMenu.SetActive(false); highwayEditMenu.SetActive(false); CameraVanEditMenu.SetActive(false); barrierEditMenu.SetActive(true); barrierEdit.fillMenu(ID); break; case objectType.terrain: buildingEditMenu.SetActive(false); ObjectEditMenu.SetActive(false); highwayEditMenu.SetActive(false); CameraVanEditMenu.SetActive(false); barrierEditMenu.SetActive(false); break; case objectType.object3d: buildingEditMenu.SetActive(false); ObjectEditMenu.SetActive(true); highwayEditMenu.SetActive(false); CameraVanEditMenu.SetActive(false); barrierEditMenu.SetActive(false); objectEdit.fillMenu(gameObj); break; case objectType.cameraVan: buildingEditMenu.SetActive(false); ObjectEditMenu.SetActive(false); highwayEditMenu.SetActive(false); CameraVanEditMenu.SetActive(true); barrierEditMenu.SetActive(false); break; default: buildingEditMenu.SetActive(false); ObjectEditMenu.SetActive(false); highwayEditMenu.SetActive(false); CameraVanEditMenu.SetActive(false); barrierEditMenu.SetActive(false); break; } //Update previous selection previousSelectionObj = currentSelectionObj; previousSelectionID = currentSelectionID; }